| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Onslaught.ONSPlasmaProjectile
|
+-- Onslaught.ONSAttackCraftPlasmaProjectileBlue
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSPlasmaProjectile |
|---|
| AccelerationMagnitude, HitEffectClass, Plasma, PlasmaEffectClass |
| Functions Summary |
|---|
| Inherited Functions from Onslaught.ONSPlasmaProjectile |
|---|
| Destroyed, Explode, GetRange, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
MyDamageType=class'DamTypeAttackCraftPlasma'
PlasmaEffectClass=class'Onslaught.ONSBluePlasmaFireEffect'
HitEffectClass=class'Onslaught.ONSPlasmaHitBlue'
Damage=25
DamageRadius=200.0
Speed=1500
MaxSpeed=12500
AccelerationMagnitude=24000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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