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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- Onslaught.ONSAVRiLFire
| Variables Summary | |
|---|---|
| vector | KickMomentum |
| float | ReloadAnimDelay |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | float | MaxRange ())) |
![]() | PlayFiring ())) | |
![]() | ShakeView ())) | |
![]() | Projectile | SpawnProjectile (vector Start, rotator Dir)) |
![]() | StartBerserk ())) | |
![]() | StartSuperBerserk ())) | |
![]() | StopBerserk ())) | |
![]() | Timer ())) | |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
MaxRange Source code
PlayFiring Source code
ShakeView Source code
SpawnProjectile Source code
StartBerserk Source code
StartSuperBerserk Source code
StopBerserk Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'ONSAVRiLAmmo'
AmmoPerFire=1
FireAnim=Fire
FireAnimRate=1.1
ReloadAnimRate=1.35
ReloadAnimDelay=1.0
ProjectileClass=class'Onslaught.ONSAVRiLRocket'
ProjSpawnOffset=(X=25,Y=6,Z=-6)
KickMomentum=(X=-350,Y=0,Z=175)
FireSound=Sound'ONSVehicleSounds-S.AVRiL.AVRiLFire01'
ReloadSound=Sound'ONSVehicleSounds-S.AVRiL.AVRiLReload01'
FireForce="AVRiLFire"
ReloadForce="AVRiLReload"
FireRate=4.0
TweenTime=0.0
bSplashDamage=true
bRecommendSplashDamage=false
bSplashJump=false
BotRefireRate=0.5
WarnTargetPct=+1.0
bModeExclusive=false
ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00)
ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0)
ShakeOffsetTime=2
ShakeRotMag=(X=0.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=0.0,Y=0.0,Z=0.0)
ShakeRotTime=2
}
|
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