Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- Onslaught.ONSAVRiLFire
Variables Summary | |
---|---|
vector | KickMomentum |
float | ReloadAnimDelay |
Inherited Variables from XWeapons.ProjectileFire |
---|
ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
---|
Inherited Enumerations from Engine.WeaponFire |
---|
ESpreadStyle |
Functions Summary | ||
---|---|---|
float | MaxRange ())) | |
PlayFiring ())) | ||
ShakeView ())) | ||
Projectile | SpawnProjectile (vector Start, rotator Dir)) | |
StartBerserk ())) | ||
StartSuperBerserk ())) | ||
StopBerserk ())) | ||
Timer ())) |
Inherited Functions from XWeapons.ProjectileFire |
---|
DoFireEffect, GetFireStart, SpawnProjectile |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { AmmoClass=class'ONSAVRiLAmmo' AmmoPerFire=1 FireAnim=Fire FireAnimRate=1.1 ReloadAnimRate=1.35 ReloadAnimDelay=1.0 ProjectileClass=class'Onslaught.ONSAVRiLRocket' ProjSpawnOffset=(X=25,Y=6,Z=-6) KickMomentum=(X=-350,Y=0,Z=175) FireSound=Sound'ONSVehicleSounds-S.AVRiL.AVRiLFire01' ReloadSound=Sound'ONSVehicleSounds-S.AVRiL.AVRiLReload01' FireForce="AVRiLFire" ReloadForce="AVRiLReload" FireRate=4.0 TweenTime=0.0 bSplashDamage=true bRecommendSplashDamage=false bSplashJump=false BotRefireRate=0.5 WarnTargetPct=+1.0 bModeExclusive=false ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0) ShakeOffsetTime=2 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |