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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- Onslaught.ONSAVRiLAttachment
Variables Summary |
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Inherited Variables from XGame.xWeaponAttachment |
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bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
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bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary |
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Inherited Functions from XGame.xWeaponAttachment |
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GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
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CheckForSplash, ThirdPersonEffects, UpdateHit |
Defaultproperties |
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defaultproperties { Mesh=Mesh'ONSWeapons-A.AVRiL_3rd' DrawScale=0.28 RelativeLocation=(X=35.0,Y=15.0,Z=0.0) bHeavy=true bRapidFire=false bAltRapidFire=false CullDistance=5000.0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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