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Onslaught.ONSAVRiLAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- Onslaught.ONSAVRiLAttachment

Variables Summary
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Defaultproperties

defaultproperties
{
    Mesh=Mesh'ONSWeapons-A.AVRiL_3rd'
    DrawScale=0.28
    RelativeLocation=(X=35.0,Y=15.0,Z=0.0)


    bHeavy=true
    bRapidFire=false
    bAltRapidFire=false
	CullDistance=5000.0
}

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Creation time: Do 14.8.2014 09:58:16.550 - Created with UnCodeX