defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter34
UseDirectionAs=PTDU_Scale
UseColorScale=True
ColorScale(0)=(Color=(B=255,G=128,A=128))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=128))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=128,A=128))
CoordinateSystem=PTCS_Relative
MaxParticles=2
StartLocationOffset=(X=92.500000)
SpinParticles=True
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=35.000000,Max=50.000000))
UniformSize=True
InitialParticlesPerSecond=8000.000000
Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
LifetimeRange=(Min=0.200000,Max=0.200000)
WarmupTicksPerSecond=2.000000
RelativeWarmupTime=2.000000
Name="SpriteEmitter34"
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter34'
Begin Object Class=SpriteEmitter Name=SpriteEmitter35
UseDirectionAs=PTDU_Right
ColorScale(0)=(Color=(B=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255))
CoordinateSystem=PTCS_Relative
MaxParticles=1
StartLocationOffset=(X=50.000000)
StartSizeRange=(X=(Min=-75.000000,Max=-75.000000),Y=(Min=25.000000,Max=25.000000))
InitialParticlesPerSecond=500.000000
AutomaticInitialSpawning=False
Texture=Texture'AW-2004Particles.Weapons.PlasmaHeadBlue'
LifetimeRange=(Min=0.200000,Max=0.200000)
StartVelocityRange=(X=(Max=10.000000))
VelocityLossRange=(X=(Min=1.000000,Max=1.000000))
WarmupTicksPerSecond=1.000000
RelativeWarmupTime=2.000000
Name="SpriteEmitter35"
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter35'
Begin Object Class=SpriteEmitter Name=SpriteEmitter36
UseColorScale=True
ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=128))
ColorScale(2)=(RelativeTime=0.500000,Color=(B=255,G=128))
ColorScale(3)=(RelativeTime=1.000000)
CoordinateSystem=PTCS_Relative
MaxParticles=20
StartLocationOffset=(X=75.000000)
SpinParticles=True
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=12.500000,Max=17.500000))
UniformSize=True
Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
TextureUSubdivisions=4
TextureVSubdivisions=4
DetailMode=DM_High
BlendBetweenSubdivisions=True
LifetimeRange=(Min=0.400000,Max=0.400000)
StartVelocityRange=(X=(Min=-500.000000,Max=-500.000000))
WarmupTicksPerSecond=1.000000
RelativeWarmupTime=2.000000
Name="SpriteEmitter36"
End Object
Emitters(2)=SpriteEmitter'SpriteEmitter36'
bNoDelete=False
}
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