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Onslaught.ONSChargeBeamEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSChargeBeamEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
vectorHitLocation
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function SetupBeam ()))
function SpawnEffects (vector HitLocation, vector HitNormal))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

HitLocation Source code

var vector HitLocation;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

SetupBeam Source code

simulated function SetupBeam ( ) )

SpawnEffects Source code

simulated function SpawnEffects ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
    Begin Object Class=BeamEmitter Name=BeamEmitter0
        BeamDistanceRange=(Min=512.000000,Max=512.000000)
        DetermineEndPointBy=PTEP_OffsetAsAbsolute
        RotatingSheets=3
        LowFrequencyPoints=2
        HighFrequencyPoints=2
        BranchProbability=(Max=1.000000)
        BranchSpawnAmountRange=(Max=2.000000)
        UseColorScale=True
        RespawnDeadParticles=False
        AlphaTest=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=192,G=192,R=192))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=255,R=128))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        StartLocationOffset=(Y=-12.000000)
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeSize=0.750000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
        StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=60.000000,Max=60.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Particles.Energy.BeamBolt1a
        LifetimeRange=(Min=0.450000,Max=0.450000)
        Name="BeamEmitter0"
    End Object
    Emitters(0)=BeamEmitter'BeamEmitter0'


    Begin Object Class=BeamEmitter Name=BeamEmitter1
        BeamDistanceRange=(Min=512.000000,Max=512.000000)
        DetermineEndPointBy=PTEP_OffsetAsAbsolute
        RotatingSheets=3
        LowFrequencyPoints=2
        HighFrequencyPoints=2
        BranchProbability=(Max=1.000000)
        BranchSpawnAmountRange=(Max=2.000000)
        UseColorScale=True
        RespawnDeadParticles=False
        AlphaTest=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=64,G=64,R=64))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=192,G=192,R=128))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.400000
        MaxParticles=1
        StartLocationOffset=(Y=-12.000000)
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000)
        StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=60.000000,Max=60.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=EpicParticles.Flares.SoftFlare
        LifetimeRange=(Min=0.600000,Max=0.600000)
        Name="BeamEmitter1"
    End Object
    Emitters(1)=BeamEmitter'BeamEmitter1'


    Begin Object Class=BeamEmitter Name=BeamEmitter2
        BeamDistanceRange=(Min=512.000000,Max=512.000000)
        DetermineEndPointBy=PTEP_OffsetAsAbsolute
        RotatingSheets=3
        LowFrequencyPoints=2
        HighFrequencyPoints=2
        BranchProbability=(Max=1.000000)
        BranchSpawnAmountRange=(Max=2.000000)
        UseColorScale=True
        RespawnDeadParticles=False
        AlphaTest=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=192,G=192,R=192))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=255,R=128))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        StartLocationOffset=(Y=12.000000)
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeSize=0.750000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
        StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=60.000000,Max=60.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Particles.Energy.BeamBolt1a
        LifetimeRange=(Min=0.450000,Max=0.450000)
        Name="BeamEmitter2"
    End Object
    Emitters(2)=BeamEmitter'BeamEmitter2'


    Begin Object Class=BeamEmitter Name=BeamEmitter3
        BeamDistanceRange=(Min=512.000000,Max=512.000000)
        DetermineEndPointBy=PTEP_OffsetAsAbsolute
        RotatingSheets=3
        LowFrequencyPoints=2
        HighFrequencyPoints=2
        BranchProbability=(Max=1.000000)
        BranchSpawnAmountRange=(Max=2.000000)
        UseColorScale=True
        RespawnDeadParticles=False
        AlphaTest=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=64,G=64,R=64))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=192,G=192,R=128))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.400000
        MaxParticles=1
        StartLocationOffset=(Y=12.000000)
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000)
        StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=60.000000,Max=60.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=EpicParticles.Flares.SoftFlare
        LifetimeRange=(Min=0.600000,Max=0.600000)
        Name="BeamEmitter3"
    End Object
    Emitters(3)=BeamEmitter'BeamEmitter3'
    AutoDestroy=true
    bNoDelete=false
    RemoteRole=ROLE_SimulatedProxy
    bNetInitialRotation=true
    bNetTemporary=true
}

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Creation time: Do 14.8.2014 09:58:16.710 - Created with UnCodeX