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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Ammunition | +-- Onslaught.ONSGrenadeAmmo
Variables Summary |
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Inherited Variables from Engine.Ammunition |
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AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
Inherited Variables from Engine.Inventory |
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AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Functions Summary |
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Inherited Functions from Engine.Ammunition |
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AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
Defaultproperties |
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defaultproperties { ItemName="Grenades" IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=460,Y1=343,X2=488,Y2=392) PickupClass=class'ONSGrenadeAmmoPickup' MaxAmmo=50 InitialAmount=10 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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