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Onslaught.ONSGrenadePickup

Extends
UTWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- Onslaught.ONSGrenadePickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
function StaticPrecache (LevelInfo L))
function UpdatePrecacheMaterials ()))
function UpdatePrecacheStaticMeshes ()))
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )


Defaultproperties

defaultproperties
{
    InventoryType=class'ONSGrenadeLauncher'
    
    PickupMessage="You got the Grenade Launcher."
    PickupSound=Sound'PickupSounds.FlakCannonPickup'
    PickupForce="ONSGrenadePickup"


	MaxDesireability=+0.7
    
    StaticMesh=StaticMesh'ONSWeapons-SM.GrenadeLauncherPickup'
    DrawType=DT_StaticMesh
    DrawScale=0.25
    Standup=(Y=0.25,Z=0.0)
}

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Creation time: Do 14.8.2014 09:58:17.073 - Created with UnCodeX