| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Onslaught.ONSGrenadeLauncher
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| int | CurrentGrenades |
| color | FadedColor |
| array<ONSGrenadeProjectile> | Grenades |
| int | MaxGrenades |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel)) | |
![]() | byte | BestMode ())) |
![]() | bool | CanThrow ())) |
![]() | ClientStopFire (int Mode)) | |
![]() | Destroyed ())) | |
![]() | DrawWeaponInfo (Canvas Canvas)) | |
![]() | float | GetAIRating ())) |
![]() | bool | HasAmmo ())) |
![]() | NewDrawWeaponInfo (Canvas Canvas, float YPos)) | |
![]() | OutOfAmmo ())) | |
![]() | float | SuggestAttackStyle ())) |
![]() | float | SuggestDefenseStyle ())) |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Source code
BestMode Source code
CanThrow Source code
ClientStopFire Source code
Destroyed Source code
DrawWeaponInfo Source code
GetAIRating Source code
HasAmmo Source code
NewDrawWeaponInfo Source code
OutOfAmmo Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code| Defaultproperties |
|---|
defaultproperties
{
ItemName="Grenade Launcher"
Description="The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles."
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
FireModeClass(0)=ONSGrenadeFire
FireModeClass(1)=ONSGrenadeAltFire
InventoryGroup=7
GroupOffset=1
Mesh=Mesh'ONSWeapons-A.GrenadeLauncher_1st'
BobDamping=2.2
PickupClass=class'ONSGrenadePickup'
EffectOffset=(X=100.0,Y=32.0,Z=-20.0)
AttachmentClass=class'ONSGrenadeAttachment'
PutDownAnim=PutDown
PutDownAnimRate=2.8
SelectAnimRate=3.1
DisplayFOV=45
DrawScale=1.0
AmbientGlow=64.0
PlayerViewOffset=(X=150,Y=40,Z=-46)
SmallViewOffset=(X=166,Y=48,Z=-54)
PlayerViewPivot=(Pitch=0,Roll=0,Yaw=0)
SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SelectForce="SwitchToFlakCannon"
AIRating=+0.55
CurrentRating=+0.55
HudColor=(r=0,g=0,b=255,a=255)
Priority=10
CustomCrosshair=15
CustomCrosshairTextureName="ONSInterface-TX.grenadeLauncherReticle"
CustomCrosshairColor=(r=255,g=255,b=255,a=255)
MaxGrenades=8
FadedColor=(R=128,G=128,B=128,A=128)
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||