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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- Onslaught.ONSGrenadeLauncher
Constants Summary |
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Inherited Contants from Engine.Weapon |
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NUM_FIRE_MODES |
Variables Summary | |
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int | CurrentGrenades |
color | FadedColor |
array<ONSGrenadeProjectile> | Grenades |
int | MaxGrenades |
Inherited Variables from Engine.Inventory |
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AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Enumerations Summary |
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Inherited Enumerations from Engine.Weapon |
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EWeaponClientState |
Functions Summary | ||
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AnimEnd (int Channel)) | ||
byte | BestMode ())) | |
bool | CanThrow ())) | |
ClientStopFire (int Mode)) | ||
Destroyed ())) | ||
DrawWeaponInfo (Canvas Canvas)) | ||
float | GetAIRating ())) | |
bool | HasAmmo ())) | |
NewDrawWeaponInfo (Canvas Canvas, float YPos)) | ||
OutOfAmmo ())) | ||
float | SuggestAttackStyle ())) | |
float | SuggestDefenseStyle ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ItemName="Grenade Launcher" Description="The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles." IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) FireModeClass(0)=ONSGrenadeFire FireModeClass(1)=ONSGrenadeAltFire InventoryGroup=7 GroupOffset=1 Mesh=Mesh'ONSWeapons-A.GrenadeLauncher_1st' BobDamping=2.2 PickupClass=class'ONSGrenadePickup' EffectOffset=(X=100.0,Y=32.0,Z=-20.0) AttachmentClass=class'ONSGrenadeAttachment' PutDownAnim=PutDown PutDownAnimRate=2.8 SelectAnimRate=3.1 DisplayFOV=45 DrawScale=1.0 AmbientGlow=64.0 PlayerViewOffset=(X=150,Y=40,Z=-46) SmallViewOffset=(X=166,Y=48,Z=-54) PlayerViewPivot=(Pitch=0,Roll=0,Yaw=0) SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' SelectForce="SwitchToFlakCannon" AIRating=+0.55 CurrentRating=+0.55 HudColor=(r=0,g=0,b=255,a=255) Priority=10 CustomCrosshair=15 CustomCrosshairTextureName="ONSInterface-TX.grenadeLauncherReticle" CustomCrosshairColor=(r=255,g=255,b=255,a=255) MaxGrenades=8 FadedColor=(R=128,G=128,B=128,A=128) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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