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Onslaught.ONSLinkDesignMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Onslaught.ONSLinkDesignMessage

Variables Summary
String
stringDeleteNothingString
stringDeleteOfficialFailedString
stringDeleteSetupString
stringLoadFailedNoPathToCoreString
stringLoadFailedString
stringLoadSetupString
stringNoPathToPowerCoreString
stringSaveFailedString
stringSaveSetupString
stringSetupString
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functioncolor GetConsoleColor (PlayerReplicationInfo RelatedPRI_1))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

String

DeleteNothingString Source code

var(String) localized string DeleteNothingString;

DeleteOfficialFailedString Source code

var(String) localized string DeleteOfficialFailedString;

DeleteSetupString Source code

var(String) localized string DeleteSetupString;

LoadFailedNoPathToCoreString Source code

var(String) localized string LoadFailedNoPathToCoreString;

LoadFailedString Source code

var(String) localized string LoadFailedString;

LoadSetupString Source code

var(String) localized string LoadSetupString;

NoPathToPowerCoreString Source code

var(String) localized string NoPathToPowerCoreString;

SaveFailedString Source code

var(String) localized string SaveFailedString;

SaveSetupString Source code

var(String) localized string SaveSetupString;

SetupString Source code

var(String) localized string SetupString;


Functions Detail

ClientReceive Source code

static function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetConsoleColor Source code

static function color GetConsoleColor ( PlayerReplicationInfo RelatedPRI_1) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
	SaveSetupString="Successfully saved Link Setup."
	SaveFailedString="You can't overwrite official Link Setups!"
	LoadSetupString="Successfully loaded Link Setup."
	LoadFailedString="Failed to load Link Setup because no setup of that name exists."
	DeleteSetupString="Successfully deleted Link Setup."
	DeleteOfficialFailedString="You can't delete official Link Setups!"
	DeleteNothingString="Failed to delete Link Setup because no setup of that name exists."
	NoPathToPowerCoreString="Cannot save Link Setup: There must be a complete path between the PowerCores."
	LoadFailedNoPathToCoreString="Failed to load Link Setup because it does not have a complete path between the PowerCores."
	bIsSpecial=false
}

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Creation time: Do 14.8.2014 09:58:17.344 - Created with UnCodeX