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Onslaught.ONSManualGunPlasmaProjectile

Extends
ONSPlasmaProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Onslaught.ONSPlasmaProjectile
         |   
         +-- Onslaught.ONSManualGunPlasmaProjectile

Variables Summary
Inherited Variables from Onslaught.ONSPlasmaProjectile
AccelerationMagnitude, HitEffectClass, Plasma, PlasmaEffectClass
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from Onslaught.ONSPlasmaProjectile
Destroyed, Explode, GetRange, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
    PlasmaEffectClass=class'Onslaught.ONSBluePlasmaSmallFireEffect'
    HitEffectClass=class'Onslaught.ONSPlasmaHitBlue'
    Speed=12000
    MaxSpeed=12000
    Damage=30
    DamageRadius=240.0
}

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Creation time: Do 14.8.2014 09:58:17.375 - Created with UnCodeX