Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSStationaryWeaponPawn | +-- Onslaught.ONSManualGunPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary |
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Inherited Variables from Onslaught.ONSStationaryWeaponPawn |
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bPowered, DestructionEffectClass, RespawnTime |
Functions Summary | ||
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ActivateOverlay (bool bActive)) |
Functions Detail |
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Defaultproperties |
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defaultproperties { bPathColliding=true Mesh=Mesh'ONSWeapons-A.NewManualGun' StaticMesh=StaticMesh'ONSDeadVehicles-SM.MANUALbaseGunDEAD' GunClass=class'Onslaught.ONSManualGun' bDrawDriverinTP=True DrivePos=(X=-50,Z=48) FPCamPos=(X=-27,Y=0,Z=26) CameraBone=TurretCockpit TPCamLookAt=(X=-200,Y=0,Z=220) TPCamDistance=450 EntryPosition=(X=0,Y=0,Z=0) EntryRadius=175.0 Health=450 HealthMax=450 DriverDamageMult=0.0 Team=255 HUDOverlayClass=class'Onslaught.ONSManualGunOverlay' HUDOverlayOffset=(X=60,Y=0,Z=-25) HUDOverlayFOV=45 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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