| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
|
+-- Onslaught.ONSStationaryWeaponPawn
|
+-- Onslaught.ONSManualGunPawn
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSStationaryWeaponPawn |
|---|
| bPowered, DestructionEffectClass, RespawnTime |
| Functions Summary | ||
|---|---|---|
![]() | ActivateOverlay (bool bActive)) | |
| Functions Detail |
|---|
ActivateOverlay Source code| Defaultproperties |
|---|
defaultproperties
{
bPathColliding=true
Mesh=Mesh'ONSWeapons-A.NewManualGun'
StaticMesh=StaticMesh'ONSDeadVehicles-SM.MANUALbaseGunDEAD'
GunClass=class'Onslaught.ONSManualGun'
bDrawDriverinTP=True
DrivePos=(X=-50,Z=48)
FPCamPos=(X=-27,Y=0,Z=26)
CameraBone=TurretCockpit
TPCamLookAt=(X=-200,Y=0,Z=220)
TPCamDistance=450
EntryPosition=(X=0,Y=0,Z=0)
EntryRadius=175.0
Health=450
HealthMax=450
DriverDamageMult=0.0
Team=255
HUDOverlayClass=class'Onslaught.ONSManualGunOverlay'
HUDOverlayOffset=(X=60,Y=0,Z=-25)
HUDOverlayFOV=45
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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