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Onslaught.ONSMineProjectileBLUE

Extends
ONSMineProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Onslaught.ONSMineProjectile
         |   
         +-- Onslaught.ONSMineProjectileBLUE

Variables Summary
Inherited Variables from Onslaught.ONSMineProjectile
bClosedDown, bGoToTargetLoc, DetectionTimer, ExplodeSound, HeightOffset, ScurryAnimRate, ScurrySpeed, TargetLoc, TargetLocFuzz, TargetPawn, TeamNum
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from Onslaught.ONSMineProjectile
AcquireTarget, AdjustSpeed, Attach, BaseChange, BeginState, BlowUp, Destroyed, Detach, EndState, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, PostNetBeginPlay, ProcessTouch, SetScurryTarget, TakeDamage, Timer, WarnTarget
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
    Skins(0)=Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineBLUETEX'
    Skins(1)=Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineBLUETEX'
    TeamNum=1
}

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Creation time: Do 14.8.2014 09:58:17.581 - Created with UnCodeX