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Onslaught.ONSMineThrowFire

Extends
BioFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- XWeapons.BioFire
         |   
         +-- Onslaught.ONSMineThrowFire

Variables Summary
class<Projectile>BlueMineClass
class<Projectile>RedMineClass
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
function PlayFiring ()))
functionprojectile SpawnProjectile (Vector Start, Rotator Dir))
Inherited Functions from XWeapons.BioFire
DrawMuzzleFlash, MaxRange
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile


Variables Detail

BlueMineClass Source code

var class<Projectile> BlueMineClass;

RedMineClass Source code

var class<Projectile> RedMineClass;


Functions Detail

PlayFiring Source code

function PlayFiring ( ) )

SpawnProjectile Source code

function projectile SpawnProjectile ( Vector Start, Rotator Dir) )


Defaultproperties

defaultproperties
{
    AmmoClass=class'Onslaught.ONSMineAmmo'
    ProjectileClass=class'Onslaught.ONSMineProjectile'
    RedMineClass=class'Onslaught.ONSMineProjectileRED'
    BlueMineClass=class'Onslaught.ONSMineProjectileBLUE'
    FireSound=Sound'ONSVehicleSounds-S.SpiderMines.SpiderMineFire01'
    FireRate=1.1
}

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Creation time: Do 14.8.2014 09:58:17.595 - Created with UnCodeX