Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.BioFire | +-- Onslaught.ONSMineThrowFire
Variables Summary | |
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class<Projectile> | BlueMineClass |
class<Projectile> | RedMineClass |
Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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PlayFiring ())) | ||
projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.BioFire |
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DrawMuzzleFlash, MaxRange |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'Onslaught.ONSMineAmmo' ProjectileClass=class'Onslaught.ONSMineProjectile' RedMineClass=class'Onslaught.ONSMineProjectileRED' BlueMineClass=class'Onslaught.ONSMineProjectileBLUE' FireSound=Sound'ONSVehicleSounds-S.SpiderMines.SpiderMineFire01' FireRate=1.1 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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