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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.BioFire
ClassicBioFire, JBJailCardFire, ONSGrenadeFire, ONSMineThrowFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | DrawMuzzleFlash (Canvas Canvas)) | |
![]() | float | MaxRange ())) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
DrawMuzzleFlash Source code
MaxRange Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'BioAmmo'
AmmoPerFire=1
FireAnim=Fire
FireEndAnim=None
ProjectileClass=class'XWeapons.BioGlob'
FireRate=0.33
ProjSpawnOffset=(X=20,Y=9,Z=-6)
FlashEmitterClass=class'XEffects.BioMuzFlash1st'
FireSound=Sound'WeaponSounds.BioRifle.BioRifleFire'
FireForce="BioRifleFire"
bSplashDamage=true
bRecommendSplashDamage=true
BotRefireRate=0.8
bTossed=true
ShakeOffsetMag=(X=0.0,Y=0.0,Z=-2.0)
ShakeOffsetRate=(X=0.0,Y=0.0,Z=1000.0)
ShakeOffsetTime=1.8
ShakeRotMag=(X=70.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=1000.0,Y=0.0,Z=0.0)
ShakeRotTime=1.8
}
|
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