Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.BioFire
ClassicBioFire, JBJailCardFire, ONSGrenadeFire, ONSMineThrowFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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DrawMuzzleFlash (Canvas Canvas)) | ||
float | MaxRange ())) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'BioAmmo' AmmoPerFire=1 FireAnim=Fire FireEndAnim=None ProjectileClass=class'XWeapons.BioGlob' FireRate=0.33 ProjSpawnOffset=(X=20,Y=9,Z=-6) FlashEmitterClass=class'XEffects.BioMuzFlash1st' FireSound=Sound'WeaponSounds.BioRifle.BioRifleFire' FireForce="BioRifleFire" bSplashDamage=true bRecommendSplashDamage=true BotRefireRate=0.8 bTossed=true ShakeOffsetMag=(X=0.0,Y=0.0,Z=-2.0) ShakeOffsetRate=(X=0.0,Y=0.0,Z=1000.0) ShakeOffsetTime=1.8 ShakeRotMag=(X=70.0,Y=0.0,Z=0.0) ShakeRotRate=(X=1000.0,Y=0.0,Z=0.0) ShakeRotTime=1.8 } |
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