Onslaught.ONSOnslaughtMessage
- Extends
- CriticalEventPlus
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.LocalMessage
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+-- Gameplay.CriticalEventPlus
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+-- Onslaught.ONSOnslaughtMessage
Inherited Variables from Engine.LocalMessage |
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Functions Summary |
| | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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| color | GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2
))
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| float | GetLifeTime (int Switch))
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| | GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY))
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| string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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| bool | IsConsoleMessage (int Switch))
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Inherited Functions from Engine.LocalMessage |
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
MessageAnnouncements[35] Source code
var name MessageAnnouncements[35];
Message
var(Message) localized string AvrilLockOnString;
BluePowerCoreAttackedString Source code
var(Message) localized string BluePowerCoreAttackedString;
BluePowerCoreCriticalString Source code
var(Message) localized string BluePowerCoreCriticalString;
BluePowerCoreDamagedString Source code
var(Message) localized string BluePowerCoreDamagedString;
BluePowerCoreDestroyedString Source code
var(Message) localized string BluePowerCoreDestroyedString;
BluePowerCoreVulnerableString Source code
var(Message) localized string BluePowerCoreVulnerableString;
BluePowerNodeAttackedString Source code
var(Message) localized string BluePowerNodeAttackedString;
BluePowerNodeDestroyedString Source code
var(Message) localized string BluePowerNodeDestroyedString;
BluePowerNodeSeveredString Source code
var(Message) localized string BluePowerNodeSeveredString;
BluePowerNodeUnderConstructionString Source code
var(Message) localized string BluePowerNodeUnderConstructionString;
BlueTeamDominatesString Source code
var(Message) localized string BlueTeamDominatesString;
BlueTeamPowerCoreString Source code
var(Message) localized string BlueTeamPowerCoreString;
var(Message) localized string CameraDeploy;
var(Message) localized string InvincibleCoreString;
InWayOfVehicleSpawnString Source code
var(Message) localized string InWayOfVehicleSpawnString;
var(Message) localized string MissileLockOnString;
var(Message) localized string MoveReticle;
PowerCoresAreDrainingString Source code
var(Message) localized string PowerCoresAreDrainingString;
PressUseToTeleportString Source code
var(Message) localized string PressUseToTeleportString;
RedPowerCoreAttackedString Source code
var(Message) localized string RedPowerCoreAttackedString;
RedPowerCoreCriticalString Source code
var(Message) localized string RedPowerCoreCriticalString;
RedPowerCoreDamagedString Source code
var(Message) localized string RedPowerCoreDamagedString;
RedPowerCoreDestroyedString Source code
var(Message) localized string RedPowerCoreDestroyedString;
RedPowerCoreVulnerableString Source code
var(Message) localized string RedPowerCoreVulnerableString;
RedPowerNodeAttackedString Source code
var(Message) localized string RedPowerNodeAttackedString;
RedPowerNodeDestroyedString Source code
var(Message) localized string RedPowerNodeDestroyedString;
RedPowerNodeSeveredString Source code
var(Message) localized string RedPowerNodeSeveredString;
RedPowerNodeUnderConstructionString Source code
var(Message) localized string RedPowerNodeUnderConstructionString;
RedTeamDominatesString Source code
var(Message) localized string RedTeamDominatesString;
RedTeamPowerCoreString Source code
var(Message) localized string RedTeamPowerCoreString;
var(Message) localized string SPMAAcquiredString;
UnattainableNodeString Source code
var(Message) localized string UnattainableNodeString;
UnhealablePowerCoreString Source code
var(Message) localized string UnhealablePowerCoreString;
var(Message) localized string UnpoweredString;
var(Message) localized string VehicleLockedString;
static function float GetLifeTime ( int Switch) )
static function GetPos (
int Switch, out
EDrawPivot OutDrawPivot, out
EStackMode OutStackMode, out
float OutPosX, out
float OutPosY) )
static function bool IsConsoleMessage ( int Switch) )
defaultproperties
{
RedColor=(R=255,G=0,B=0,A=255)
YellowColor=(R=255,G=255,B=0,A=255)
Lifetime=2.5
StackMode=SM_Down
PosY=0.10
RedTeamDominatesString="Red Team Achieves Victory!"
BlueTeamDominatesString="Blue Team Achieves Victory!"
RedTeamPowerCoreString="Red Team PowerNode Constructed!"
BlueTeamPowerCoreString="Blue Team PowerNode Constructed!"
VehicleLockedString="Vehicle is Locked!"
InvincibleCoreString="You Are Unable To Damage Unlinked PowerNodes!"
UnattainableNodeString="You Are Unable To Obtain Unlinked PowerNodes!"
RedPowerCoreAttackedString="Red Team PowerCore is under Attack!"
BluePowerCoreAttackedString="Blue Team PowerCore is under Attack!"
RedPowerNodeAttackedString="Red Team PowerNode is under Attack!"
BluePowerNodeAttackedString="Blue Team PowerNode is under Attack!"
InWayOfVehicleSpawnString="You are in the way of a vehicle spawning!"
MissileLockOnString="Missile Lock-On!"
UnpoweredString="Turret is Unpowered!"
RedPowerCoreDestroyedString="Red PowerCore Destroyed"
BluePowerCoreDestroyedString="Blue PowerCore Destroyed"
RedPowerNodeDestroyedString="Red PowerNode Destroyed"
BluePowerNodeDestroyedString="Blue PowerNode Destroyed"
RedPowerCoreCriticalString="Red PowerCore is Critical!"
BluePowerCoreCriticalString="Blue PowerCore is Critical!"
PressUseToTeleportString="Press Use to teleport to another node"
RedPowerCoreVulnerableString="Red PowerCore is Vulnerable!"
BluePowerCoreVulnerableString="Blue PowerCore is Vulnerable!"
RedPowerNodeUnderConstructionString="Red PowerNode under Construction!"
BluePowerNodeUnderConstructionString="Blue PowerNode under Construction!"
RedPowerCoreDamagedString="Red PowerCore is at 50%!"
BluePowerCoreDamagedString="Blue PowerCore is at 50%!"
RedPowerNodeSeveredString="Red PowerNode Isolated!"
BluePowerNodeSeveredString="Blue PowerNode Isolated!"
PowerCoresAreDrainingString="PowerCores are draining!"
UnhealablePowerCoreString="You can't heal your PowerCore!"
AvrilLockOnString="Incoming Heat-Seeking Missile!"
CameraDeploy="Press Alt-Fire to deploy camera!"
MoveReticle="Use Forward and Strafe to Aim Reticle"
SPMAAcquiredString="SPMA Acquired"
MessageAnnouncements(7)=Red_Powercore_under_attack
MessageAnnouncements(8)=Blue_Powercore_under_attack
MessageAnnouncements(14)=Red_Powercore_destroyed
MessageAnnouncements(15)=Blue_Powercore_destroyed
MessageAnnouncements(16)=Red_powernode_destroyed
MessageAnnouncements(17)=Blue_powernode_destroyed
MessageAnnouncements(18)=Red_Powercore_critical
MessageAnnouncements(19)=Blue_Powercore_critical
MessageAnnouncements(20)=Red_Powercore_vulnerable
MessageAnnouncements(21)=Blue_Powercore_vulnerable
MessageAnnouncements(23)=Red_powernode_under_construction
MessageAnnouncements(24)=Blue_powernode_under_construction
MessageAnnouncements(25)=Red_powercore_damaged
MessageAnnouncements(26)=Blue_powercore_damaged
MessageAnnouncements(27)=Red_powernode_isolated
MessageAnnouncements(28)=Blue_powernode_isolated
VictorySound=Sound'GameSounds.Fanfares.UT2K3Fanfare04'
bIsUnique=false
bIsPartiallyUnique=true
}
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Creation time: Do 14.8.2014 09:58:17.717 - Created with
UnCodeX