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Onslaught.ONSPowerCoreBreachEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSPowerCoreBreachEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter16
        FadeOut=True
        RespawnDeadParticles=False
        AlphaTest=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        Opacity=2.000000
        FadeOutStartTime=1.000000
        MaxParticles=20
        StartLocationOffset=(Z=10.000000)
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=180.000000,Max=180.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000))
        RotationDampingFactorRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000))
        SizeScale(0)=(RelativeTime=2.000000,RelativeSize=6.000000)
        StartSizeRange=(X=(Min=130.000000,Max=180.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        Sounds(0)=(Sound=ONSVehicleSounds-S.Explosions.Explosion03,Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
        SpawningSound=PTSC_LinearGlobal
        SpawningSoundProbability=(Min=0.150000,Max=0.150000)
        InitialParticlesPerSecond=550.000000
        Texture=VMParticleTextures.PowerNodeEXP.powerNodeEXPblueTEX
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=3.000000,Max=3.000000)
        InitialDelayRange=(Min=0.750000,Max=0.750000)
        StartVelocityRange=(X=(Min=-2500.000000,Max=2500.000000),Y=(Min=-2500.000000,Max=2500.000000),Z=(Min=-2500.000000,Max=2500.000000))
        VelocityLossRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=6.000000,Max=6.000000))
        VelocityScale(0)=(RelativeTime=1.000000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
        Name="SpriteEmitter16"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter16'


    Begin Object Class=MeshEmitter Name=MeshEmitter16
        StaticMesh=VMStructures.CoreBreachGroup.CoreBreachFrontFLARE
        UseParticleColor=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpawnOnlyInDirectionOfNormal=True
        AlphaTest=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.500000
        FadeInEndTime=0.500000
        CoordinateSystem=PTCS_Relative
        MaxParticles=1
        MeshNormal=(Z=0.000000)
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeTime=2.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000))
        InitialParticlesPerSecond=1.000000
        Texture=None
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=1.200000,Max=1.200000)
        Name="MeshEmitter16"
    End Object
    Emitters(1)=MeshEmitter'MeshEmitter16'


    Begin Object Class=MeshEmitter Name=MeshEmitter17
        StaticMesh=VMStructures.CoreBreachGroup.CoreBreachFrontDISC
        UseParticleColor=True
        FadeOut=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        FadeOutStartTime=1.000000
        CoordinateSystem=PTCS_Relative
        MaxParticles=1
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeTime=2.000000,RelativeSize=8.000000)
        StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
        InitialParticlesPerSecond=1.000000
        LifetimeRange=(Min=2.000000,Max=2.000000)
        Name="MeshEmitter17"
    End Object
    Emitters(2)=MeshEmitter'MeshEmitter17'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter17
        FadeOut=True
        RespawnDeadParticles=False
        AlphaTest=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        FadeOutStartTime=1.000000
        FadeInEndTime=0.200000
        MaxParticles=1
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeTime=2.000000,RelativeSize=68.000000)
        StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        InitialParticlesPerSecond=1.000000
        Texture=ONSstructureTextures.CoreBreachGroup.CoreBreachShockRINGedge
        LifetimeRange=(Min=2.000000,Max=2.000000)
        Name="SpriteEmitter17"
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter17'


    Begin Object Class=MeshEmitter Name=MeshEmitter18
        StaticMesh=VMStructures.CoreBreachGroup.CoreBreachTopDISC
        RenderTwoSided=True
        UseParticleColor=True
        FadeOut=True
        RespawnDeadParticles=False
        AlphaTest=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        FadeOutStartTime=1.000000
        CoordinateSystem=PTCS_Relative
        MaxParticles=1
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeTime=2.000000,RelativeSize=16.000000)
        StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
        InitialParticlesPerSecond=1.000000
        LifetimeRange=(Min=2.000000,Max=2.000000)
        Name="MeshEmitter18"
    End Object
    Emitters(4)=MeshEmitter'MeshEmitter18'


    Begin Object Class=MeshEmitter Name=MeshEmitter19
        StaticMesh=VMStructures.CoreBreachGroup.CoreBreachTopRING
        RenderTwoSided=True
        UseParticleColor=True
        FadeOut=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        CoordinateSystem=PTCS_Relative
        MaxParticles=1
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeTime=2.000000,RelativeSize=12.000000)
        StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
        Sounds(0)=(Sound=ONSVehicleSounds-S.Explosions.Explosion03,Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
        SpawningSound=PTSC_LinearGlobal
        SpawningSoundProbability=(Min=1.000000,Max=1.000000)
        InitialParticlesPerSecond=1.000000
        DrawStyle=PTDS_Regular
        Texture=None
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=1.500000,Max=1.500000)
        Name="MeshEmitter19"
    End Object
    Emitters(5)=MeshEmitter'MeshEmitter19'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter18
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=80
        StartLocationRange=(X=(Min=-250.000000,Max=250.000000),Y=(Min=-250.000000,Max=250.000000),Z=(Min=-250.000000,Max=250.000000))
        StartSpinRange=(X=(Min=0.231000,Max=0.853000))
        StartSizeRange=(X=(Min=350.000000,Max=350.000000))
        Sounds(0)=(Sound=ONSVehicleSounds-S.Explosions.Explosion03,Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
        Sounds(1)=(Sound=ONSVehicleSounds-S.Explosions.Explosion06,Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
        Sounds(2)=(Sound=ONSVehicleSounds-S.Explosions.Explosion08,Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
        SpawningSound=PTSC_LinearGlobal
        SpawningSoundProbability=(Min=0.300000,Max=0.300000)
        InitialParticlesPerSecond=15.000000
        Texture=ONSstructureTextures.CoreBreachGroup.exp7_framesBLUE
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=2.000000,Max=2.000000)
        Name="SpriteEmitter18"
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter18'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter19
        FadeOut=True
        FadeIn=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        Opacity=0.500000
        FadeOutStartTime=2.000000
        FadeInEndTime=0.100000
        MaxParticles=30
        StartSpinRange=(X=(Min=0.500000,Max=0.500000))
        SizeScale(0)=(RelativeTime=5.000000,RelativeSize=20.000000)
        StartSizeRange=(X=(Min=75.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000))
        InitialParticlesPerSecond=6.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=AW-2004Particles.Fire.MuchSmoke1
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        InitialDelayRange=(Min=7.000000,Max=7.000000)
        StartVelocityRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=220.000000,Max=220.000000))
        Name="SpriteEmitter19"
    End Object
    Emitters(7)=SpriteEmitter'SpriteEmitter19'


    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=VMStructures.CoreBreachGroup.coreLightning
        RenderTwoSided=True
        SpinParticles=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(Z=-10.000000)
        StartSpinRange=(X=(Min=0.450000,Max=0.750000))
        StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
        Sounds(0)=(Sound=IndoorAmbience.electricity1,Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=0.600000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
        SpawningSound=PTSC_LinearGlobal
        SpawningSoundProbability=(Min=0.200000,Max=0.200000)
        InitialParticlesPerSecond=4.000000
        DrawStyle=PTDS_Regular
        LifetimeRange=(Min=0.250000,Max=0.650000)
        InitialDelayRange=(Min=7.000000,Max=10.000000)
        Name="MeshEmitter0"
    End Object
    Emitters(8)=MeshEmitter'MeshEmitter0'


    Begin Object Class=MeshEmitter Name=MeshEmitter1
        StaticMesh=VMStructures.CoreBreachGroup.coreLightning1
        RenderTwoSided=True
        SpinParticles=True
        UseRegularSizeScale=False
        MaxParticles=1
        StartSpinRange=(X=(Min=0.357000,Max=0.741000))
        StartSizeRange=(X=(Min=0.650000),Y=(Min=0.650000))
        Sounds(0)=(Sound=IndoorAmbience.electricity1,Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=0.600000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
        SpawningSound=PTSC_LinearGlobal
        SpawningSoundProbability=(Min=0.200000,Max=0.200000)
        LifetimeRange=(Min=0.250000,Max=0.650000)
        InitialDelayRange=(Min=7.000000,Max=9.000000)
        Name="MeshEmitter1"
    End Object
    Emitters(9)=MeshEmitter'MeshEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        FadeOut=True
        FadeIn=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        FadeOutStartTime=3.250000
        FadeInEndTime=0.250000
        MaxParticles=40
        StartLocationRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=150.000000,Max=150.000000))
        StartLocationOffset=(X=-70.000000,Y=-70.000000)
        SizeScale(0)=(RelativeTime=3.000000,RelativeSize=4.000000)
        StartSizeRange=(X=(Min=50.000000,Max=70.000000))
        DrawStyle=PTDS_AlphaBlend
        Texture=VMParticleTextures.TankFiringP.TankDustKick
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        InitialDelayRange=(Min=7.000000,Max=7.000000)
        StartVelocityRange=(X=(Min=-15.000000,Max=15.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=200.000000,Max=250.000000))
        Name="SpriteEmitter0"
    End Object
    Emitters(10)=SpriteEmitter'SpriteEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        FadeOut=True
        FadeIn=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        FadeOutStartTime=1.500000
        FadeInEndTime=0.250000
        MaxParticles=40
        StartLocationOffset=(X=-100.000000,Y=50.000000,Z=100.000000)
        SizeScale(0)=(RelativeTime=2.000000,RelativeSize=6.000000)
        StartSizeRange=(X=(Min=35.000000,Max=35.000000))
        InitialParticlesPerSecond=10.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=VMParticleTextures.TankFiringP.TankDustKick1
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=2.000000,Max=2.000000)
        InitialDelayRange=(Min=7.000000,Max=7.000000)
        StartVelocityRange=(X=(Min=-15.000000,Max=15.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=180.000000,Max=230.000000))
        Name="SpriteEmitter1"
    End Object
    Emitters(11)=SpriteEmitter'SpriteEmitter1'
    bNoDelete=False
    AutoDestroy=True
}

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Creation time: Do 14.8.2014 09:58:17.897 - Created with UnCodeX