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Onslaught.ONSPRVComboEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSPRVComboEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter3
        StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        ColorScale(0)=(Color=(B=175,G=140,R=32))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        RespawnDeadParticles=False
	Disabled=True
        DetailMode=DM_High
        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
        UniformSize=True
        InitialParticlesPerSecond=5000.000000
        AutomaticInitialSpawning=False
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter3'
    Begin Object Class=MeshEmitter Name=MeshEmitter4
        StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        ColorScale(0)=(Color=(B=175,G=140))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        RespawnDeadParticles=False
	Disabled=True
        DetailMode=DM_High
        SpinParticles=True
        StartSpinRange=(Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
        InitialParticlesPerSecond=5000.000000
        AutomaticInitialSpawning=False
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(1)=MeshEmitter'MeshEmitter4'
    Begin Object Class=MeshEmitter Name=MeshEmitter5
        StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        ColorScale(0)=(Color=(B=175,G=140))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        RespawnDeadParticles=False
	Disabled=True
        DetailMode=DM_High
        SpinParticles=True
        StartSpinRange=(Y=(Min=0.250000,Max=0.250000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
        InitialParticlesPerSecond=5000.000000
        AutomaticInitialSpawning=False
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(2)=MeshEmitter'MeshEmitter5'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter7
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.100000,Color=(B=205,G=171,R=114))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=203,G=84,R=158))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=3
        RespawnDeadParticles=False
        SpinParticles=True
        StartSpinRange=(X=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=80.000000,Max=120.000000))
        UniformSize=True
        InitialParticlesPerSecond=10.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Fire.BlastMark'
        LifetimeRange=(Min=0.500000,Max=0.500000)
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter7'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter6
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.100000,Color=(B=202,G=174,R=117))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=206,G=84,R=81))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=3
        RespawnDeadParticles=False
        SpinParticles=True
        StartSpinRange=(X=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=120.000000,Max=180.000000))
        UniformSize=True
        InitialParticlesPerSecond=10.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
        LifetimeRange=(Min=0.400000,Max=0.400000)
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter6'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter8
        UseDirectionAs=PTDU_Right
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=128))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128,R=128))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=100
        RespawnDeadParticles=False
        DetailMode=DM_High
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=8.000000,Max=8.000000)
        StartSizeRange=(X=(Min=5.000000,Max=5.000000))
        UniformSize=True
        ScaleSizeXByVelocity=True
        ScaleSizeByVelocityMultiplier=(X=0.030000)
        InitialParticlesPerSecond=50000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
        LifetimeRange=(Min=0.500000,Max=0.500000)
        StartVelocityRadialRange=(Min=-100.000000,Max=-200.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        UseVelocityScale=True
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.250000,RelativeVelocity=(X=1.500000,Y=1.500000,Z=1.500000))
        VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000))
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter8'
    bUseDynamicLights=False
    AmbientGlow=127
    AutoDestroy=true
    RemoteRole=ROLE_SimulatedProxy
    bNetTemporary=true
    bNoDelete=false
}

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Creation time: Do 14.8.2014 09:58:18.043 - Created with UnCodeX