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Onslaught.ONSRVChainGunFireEffect

Extends
ONSWeaponAmbientEmitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSWeaponAmbientEmitter
         |   
         +-- Onslaught.ONSRVChainGunFireEffect

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
function SetEmitterStatus (bool bEnabled))
Inherited Functions from Onslaught.ONSWeaponAmbientEmitter
SetEmitterStatus
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Functions Detail

SetEmitterStatus Source code

simulated function SetEmitterStatus ( bool bEnabled) )


Defaultproperties

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=StaticMesh'VMmeshEmitted.EJECTA.EjectedBRASSsm'
        Acceleration=(Z=-500.000000)
        UseCollision=True
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        CoordinateSystem=PTCS_Independent
        MaxParticles=30
        RespawnDeadParticles=False
        StartLocationOffset=(X=-80.000000,Y=-6,Z=10)
        SpawnOnlyInDirectionOfNormal=True
        MeshNormal=(Z=0.000000)
        UseRotationFrom=PTRS_Actor
        SpinParticles=True
        SpinsPerSecondRange=(X=(Min=0.100000,Max=1.000000),Y=(Min=0.100000,Max=1.000000),Z=(Min=0.100000,Max=1.000000))
        StartSizeRange=(X=(Min=0.050000,Max=0.050000),Y=(Min=0.050000,Max=0.050000),Z=(Min=0.050000,Max=0.050000))
        ParticlesPerSecond=0.0
        InitialParticlesPerSecond=0.0
        AutomaticInitialSpawning=False
        LifetimeRange=(Min=1.500000,Max=1.500000)
        StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-250.000000,Max=-250.000000),Z=(Min=50.000000,Max=150.000000))
        StartVelocityRadialRange=(Min=-250.000000,Max=250.000000)
        Name="MeshEmitter0"
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        CoordinateSystem=PTCS_Relative
        MaxParticles=6
        RespawnDeadParticles=False
        StartLocationOffset=(Z=10.000000)
        StartLocationShape=PTLS_Sphere
        UseRotationFrom=PTRS_Normal
        SpinParticles=True
        SpinsPerSecondRange=(X=(Min=7.000000,Max=11.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeTime=0.250000,RelativeSize=0.750000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.100000)
        StartSizeRange=(X=(Min=20.000000,Max=20.000000))
        UniformSize=True
        ParticlesPerSecond=0.0
        InitialParticlesPerSecond=0.0
        AutomaticInitialSpawning=False
        Texture=Texture'VMparticleTextures.TankFiringP.CloudParticleOrangeBMPtex'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        LifetimeRange=(Min=0.050000,Max=0.050000)
        StartVelocityRange=(X=(Min=0.000000,Max=0.000000))
        WarmupTicksPerSecond=50.000000
        RelativeWarmupTime=2.000000
        Name="SpriteEmitter0"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter0'


    DrawScale3D=(X=0.250000,Y=0.250000,Z=0.250000)
    bUnlit=False
    bNoDelete=False
    bHardAttach=True
	RemoteRole=ROLE_None
	Physics=PHYS_None
	bBlockActors=False
	CullDistance=4000.0
}

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Creation time: Do 14.8.2014 09:58:18.219 - Created with UnCodeX