- Extends
- ShockProjectile
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- XWeapons.ShockProjectile
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+-- Onslaught.ONSSkyMine
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from XWeapons.ShockProjectile |
Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
var bool bDoChainReaction;
var float ChainReactionDelay;
var float MaxChainReactionDist;
var
class<
Emitter> ProjectileEffectClass;
simulated function Destroyed ( ) )
simulated function DestroyTrails ( ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
function SuperExplosion ( ) )
function Tick ( float DeltaTime) )
function Timer ( ) )
defaultproperties
{
MyDamageType=class'DamTypeSkyMine'
ComboDamageType=class'DamTypePRVLaser'
Damage=25
MomentumTransfer=25000
Speed=950
MaxSpeed=950
ComboDamage=200
ComboRadius=525
bDoChainReaction=true
MaxChainReactionDist=2500
BeamEffectClass=class'ShockBeamEffect'
ChainReactionDelay=0.25
DrawScale=1.05
CollisionRadius=20
CollisionHeight=20
ProjectileEffectClass=class'ShockBall'
DrawType=DT_None
Style=STY_Additive
}
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Creation time: Do 14.8.2014 09:58:18.493 - Created with
UnCodeX