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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Onslaught.ONSRVWebProjectile | +-- Onslaught.ONSRVWebProjectileLeader
Variables Summary | |
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float | FireTime |
array<ONSRVWebProjectile> | Projectiles |
byte | ProjTeam |
ONSRVWebProjectileLeader | |
bool | bEnableSuckTargetForce |
bool | bNoSuckFromBelow |
bool | bOnlySuckToDriven |
bool | bSuckFriendlyActor |
bool | bSymmetricSuckTarget |
InterpCurve | ProjGravityScale |
float | ProjStuckNeighbourVelDamping |
float | ProjVelDamping |
float | SpringDamping |
float | SpringExplodeLength |
float | SpringLength |
float | SpringMaxForce |
float | SpringStiffness |
float | StuckSpringStiffness |
float | SuckReduceVelFactor |
array<class<Vehicle>> | SuckTargetClasses |
float | SuckTargetForce |
vector | SuckTargetOffset |
float | SuckTargetRange |
Functions Summary | ||
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DetonateWeb ())) | ||
NotifyStuck ())) | ||
PostBeginPlay ())) |
Inherited Functions from Onslaught.ONSRVWebProjectile |
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BeginState, BlowUp, Destroyed, Explode, HitWall, PostBeginPlay, PostNetReceive, ProcessTouch, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SpringStiffness=5.0 StuckSpringStiffness=50.0 SpringDamping=6.0 SpringLength=50.0 SpringMaxForce=4500.0 SpringExplodeLength=1250.0 ProjVelDamping=0.0 ProjStuckNeighbourVelDamping=2.0 ProjGravityScale=(Points=((InVal=0.0,OutVal=0.0),(InVal=4.0,OutVal=0.0),(InVal=5.0,OutVal=0.5),(InVal=1000000.0,OutVal=0.5))) bEnableSuckTargetForce=true bSymmetricSuckTarget=true bSuckFriendlyActor=false bOnlySuckToDriven=true bNoSuckFromBelow=false SuckTargetClasses(0)=class'Onslaught.ONSHoverBike' SuckTargetRange=275.0 SuckTargetForce=6500.0 SuckTargetOffset=(X=25,Y=80,Z=-10) SuckReduceVelFactor=0.9 } |
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