| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Onslaught.ONSRVWebProjectile
|
+-- Onslaught.ONSRVWebProjectileLeader
| Variables Summary | |
|---|---|
| float | FireTime |
| array<ONSRVWebProjectile> | Projectiles |
| byte | ProjTeam |
| ONSRVWebProjectileLeader | |
| bool | bEnableSuckTargetForce |
| bool | bNoSuckFromBelow |
| bool | bOnlySuckToDriven |
| bool | bSuckFriendlyActor |
| bool | bSymmetricSuckTarget |
| InterpCurve | ProjGravityScale |
| float | ProjStuckNeighbourVelDamping |
| float | ProjVelDamping |
| float | SpringDamping |
| float | SpringExplodeLength |
| float | SpringLength |
| float | SpringMaxForce |
| float | SpringStiffness |
| float | StuckSpringStiffness |
| float | SuckReduceVelFactor |
| array<class<Vehicle>> | SuckTargetClasses |
| float | SuckTargetForce |
| vector | SuckTargetOffset |
| float | SuckTargetRange |
| Functions Summary | ||
|---|---|---|
![]() | DetonateWeb ())) | |
![]() | NotifyStuck ())) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Onslaught.ONSRVWebProjectile |
|---|
| BeginState, BlowUp, Destroyed, Explode, HitWall, PostBeginPlay, PostNetReceive, ProcessTouch, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
DetonateWeb Source code
NotifyStuck Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
SpringStiffness=5.0
StuckSpringStiffness=50.0
SpringDamping=6.0
SpringLength=50.0
SpringMaxForce=4500.0
SpringExplodeLength=1250.0
ProjVelDamping=0.0
ProjStuckNeighbourVelDamping=2.0
ProjGravityScale=(Points=((InVal=0.0,OutVal=0.0),(InVal=4.0,OutVal=0.0),(InVal=5.0,OutVal=0.5),(InVal=1000000.0,OutVal=0.5)))
bEnableSuckTargetForce=true
bSymmetricSuckTarget=true
bSuckFriendlyActor=false
bOnlySuckToDriven=true
bNoSuckFromBelow=false
SuckTargetClasses(0)=class'Onslaught.ONSHoverBike'
SuckTargetRange=275.0
SuckTargetForce=6500.0
SuckTargetOffset=(X=25,Y=80,Z=-10)
SuckReduceVelFactor=0.9
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||