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Onslaught.ONSTankFireEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSTankFireEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter6
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        Opacity=0.700000
        DetailMode=DM_SuperHigh
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=16.000000,Max=32.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.750000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.750000)
        StartSizeRange=(X=(Min=100.000000,Max=250.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Particles.Fire.GrenadeTest
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.250000,Max=0.350000)
        Name="SpriteEmitter6"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter6'


    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=AW-2004Particles.Weapons.TurretFlash
        UseMeshBlendMode=False
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(G=153,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        CoordinateSystem=PTCS_Relative
        MaxParticles=2
        StartLocationOffset=(X=-4.000000)
        UseRotationFrom=PTRS_Offset
        StartSpinRange=(Z=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=-0.500000,Max=-0.500000))
        InitialParticlesPerSecond=500.000000
        LifetimeRange=(Min=0.200000,Max=0.200000)
        Name="MeshEmitter0"
    End Object
    Emitters(1)=MeshEmitter'MeshEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        UseVelocityScale=True
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        Opacity=0.500000
        StartLocationRange=(X=(Max=10.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=50.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=AW-2004Particles.Weapons.SmokePanels2
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=75.000000,Max=350.000000))
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=1.000000)
        Name="SpriteEmitter4"
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter4'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        UseVelocityScale=True
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        Opacity=0.500000
        StartLocationRange=(X=(Max=10.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=25.000000,Max=50.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=AW-2004Particles.Weapons.SmokePanels2
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.500000,Max=1.500000)
        StartVelocityRange=(X=(Min=300.000000,Max=500.000000))
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
        VelocityScale(2)=(RelativeTime=1.000000)
        Name="SpriteEmitter5"
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter5'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        MaxParticles=3
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=30.000000,Max=40.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Explosions.Fire.Fireball3
        LifetimeRange=(Min=0.100000,Max=0.200000)
        StartVelocityRange=(X=(Min=20.000000,Max=25.000000))
        Name="SpriteEmitter0"
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        MaxParticles=3
        StartLocationOffset=(X=40.000000)
        StartLocationRange=(X=(Max=10.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=20.000000,Max=20.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Explosions.Fire.Fireball3
        LifetimeRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(X=(Min=60.000000,Max=75.000000))
        Name="SpriteEmitter1"
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        MaxParticles=3
        StartLocationOffset=(X=65.000000)
        StartLocationRange=(X=(Max=10.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=10.000000,Max=10.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Explosions.Fire.Fireball3
        LifetimeRange=(Min=0.100000,Max=0.200000)
        StartVelocityRange=(X=(Min=20.000000,Max=25.000000))
        Name="SpriteEmitter2"
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        MaxParticles=3
        StartLocationOffset=(X=80.000000)
        StartLocationRange=(X=(Max=5.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=5.000000,Max=5.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Explosions.Fire.Fireball3
        LifetimeRange=(Min=0.100000,Max=0.200000)
        StartVelocityRange=(X=(Min=20.000000,Max=25.000000))
        Name="SpriteEmitter3"
    End Object
    Emitters(7)=SpriteEmitter'SpriteEmitter3'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter10
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        UseVelocityScale=True
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192))
        MaxParticles=25
        StartLocationOffset=(X=-56.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.050000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.750000)
        InitialParticlesPerSecond=50000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=AW-2004Particles.Weapons.SmokePanels1
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=2.500000,Max=2.500000)
        StartVelocityRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=300.000000,Max=1500.000000),Z=(Min=-600.000000,Max=600.000000))
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.1250000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
        VelocityScale(2)=(RelativeTime=1.000000)
        Name="SpriteEmitter10"
    End Object
    Emitters(8)=SpriteEmitter'SpriteEmitter10'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter17
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        UseVelocityScale=True
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192))
        MaxParticles=25
        StartLocationOffset=(X=-56.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.050000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.750000)
        InitialParticlesPerSecond=50000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=AW-2004Particles.Weapons.SmokePanels1
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=2.500000,Max=2.500000)
        StartVelocityRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=-300.000000,Max=-1500.000000),Z=(Min=-600.000000,Max=600.000000))
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.1250000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
        VelocityScale(2)=(RelativeTime=1.000000)
        Name="SpriteEmitter17"
    End Object
    Emitters(9)=SpriteEmitter'SpriteEmitter17'
    AmbientGlow=254



    bNoDelete=False
    AutoDestroy=True
}

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Creation time: Do 14.8.2014 09:58:18.599 - Created with UnCodeX