- Extends
- TeamAI
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- UnrealGame.TeamAI
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+-- Onslaught.ONSTeamAI
Inherited Variables from UnrealGame.TeamAI |
AttackSquad, EnemyTeam, FreelanceSquad, NumSuperPickups, NumSupportingPlayer, Objectives, OrderList[8], OrderOffset, PickedObjective, Squads, SquadType, SuperPickups[16], Team |
Inherited Functions from UnrealGame.TeamAI |
AddHumanSquad, AddSquadWithLeader, CallForBall, CallForHelp, ClearEnemies, CriticalObjectiveWarning, FindHumanSquad, FindNewObjectiveFor, FindNewObjectives, FindSquadOf, FriendlyToward, GetLeastDefendedObjective, GetMostDefendedObjective, GetPriorityAttackObjective, GetPriorityAttackObjectiveFor, GetPriorityFreelanceObjective, GetSquadLedBy, NotifyKilled, OnThisTeam, PostBeginPlay, PutBotOnSquadLedBy, PutOnDefense, PutOnFreelance, PutOnOffense, ReAssessStrategy, RemoveFromTeam, RemoveSquad, Reset, SetBotOrders, SetObjectiveLists, SetOrders, SuperPickupAvailable, Timer |
var bool bAllNodesTaken;
CriticalObjectiveWarning Source code
function CriticalObjectiveWarning (
GameObjective AttackedObjective,
Pawn EventInstigator) )
FindFastFreelanceObjective Source code
GetLeastDefendedObjective Source code
GetMostDefendedObjective Source code
GetPriorityAttackObjectiveFor Source code
GetPriorityFreelanceObjective Source code
IsFastFreelanceObjective Source code
function
bool IsFastFreelanceObjective (
ONSPowerCore Core) )
OverrideCheckSpecialVehicleObjectives Source code
function
bool OverrideCheckSpecialVehicleObjectives (
bot B) )
function
bool PutOnDefense (
Bot B) )
function ReAssessStrategy ( ) )
function Reset ( ) )
function SetObjectiveLists ( ) )
defaultproperties
{
OrderList(0)=ATTACK
OrderList(1)=ATTACK
OrderList(2)=DEFEND
OrderList(3)=FREELANCE
OrderList(4)=DEFEND
OrderList(5)=ATTACK
OrderList(6)=ATTACK
OrderList(7)=ATTACK
SquadType=class'Onslaught.ONSSquadAI'
}
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Creation time: Do 14.8.2014 09:58:18.672 - Created with
UnCodeX