| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
|
+-- Onslaught.ONSTankSecondaryTurretPawn
ONSTankSecondaryTurretPawn_IonPlasma
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Engine.Vehicle |
|---|
| SVehicleIcon |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (optional float F)) | |
![]() | ClientKDriverLeave (PlayerController PC)) | |
![]() | ClientVehicleCeaseFire (bool bWasAltFire)) | |
![]() | ShouldTargetMissile (Projectile P)) | |
| Functions Detail |
|---|
AltFire Source code
ClientKDriverLeave Source code
ClientVehicleCeaseFire Source code
ShouldTargetMissile Source code| Defaultproperties |
|---|
defaultproperties
{
VehiclePositionString="in a Goliath turret"
VehicleNameString="Goliath Minigun Turret"
EntryPosition=(X=0,Y=0,Z=0)
EntryRadius=130.0
ExitPositions(0)=(X=0,Y=-200,Z=100)
ExitPositions(1)=(X=0,Y=200,Z=100)
GunClass=class'ONSTankSecondaryTurret'
CameraBone=Object02
FPCamPos=(X=0,Y=0,Z=0)
FPCamViewOffset=(X=10,Y=0,Z=30)
bFPNoZFromCameraPitch=False
TPCamLookat=(X=-25,Y=0,Z=0)
TPCamWorldOffset=(X=0,Y=0,Z=120)
TPCamDistance=300
DrivePos=(X=0.0,Y=0.0,Z=130.0)
bDrawDriverInTP=False
bDrawMeshInFP=True
DriverDamageMult=0.0
bHasAltFire=False
}
|
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