Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSTankSecondaryTurretPawn
ONSTankSecondaryTurretPawn_IonPlasma
Constants Summary |
---|
Inherited Contants from Onslaught.ONSWeaponPawn |
---|
FilterFrames |
Variables Summary |
---|
Structures Summary |
---|
Inherited Structures from Engine.Vehicle |
---|
SVehicleIcon |
Functions Summary | ||
---|---|---|
AltFire (optional float F)) | ||
ClientKDriverLeave (PlayerController PC)) | ||
ClientVehicleCeaseFire (bool bWasAltFire)) | ||
ShouldTargetMissile (Projectile P)) |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { VehiclePositionString="in a Goliath turret" VehicleNameString="Goliath Minigun Turret" EntryPosition=(X=0,Y=0,Z=0) EntryRadius=130.0 ExitPositions(0)=(X=0,Y=-200,Z=100) ExitPositions(1)=(X=0,Y=200,Z=100) GunClass=class'ONSTankSecondaryTurret' CameraBone=Object02 FPCamPos=(X=0,Y=0,Z=0) FPCamViewOffset=(X=10,Y=0,Z=30) bFPNoZFromCameraPitch=False TPCamLookat=(X=-25,Y=0,Z=0) TPCamWorldOffset=(X=0,Y=0,Z=120) TPCamDistance=300 DrivePos=(X=0.0,Y=0.0,Z=130.0) bDrawDriverInTP=False bDrawMeshInFP=True DriverDamageMult=0.0 bHasAltFire=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |