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Onslaught.ONSVehDeathAttackCraft

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSVehDeathAttackCraft

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
	bNoDelete=False
	AutoDestroy=True


	Begin Object Class=SpriteEmitter Name=SpriteEmitter1
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=50.000000)
		ColorScale(0)=(Color=(A=255))
		ColorScale(1)=(RelativeTime=0.300000,Color=(A=255))
		ColorScale(2)=(RelativeTime=1.000000)
		Opacity=0.500000
		MaxParticles=3
		DetailMode=DM_SuperHigh
		StartLocationRange=(X=(Max=-80.000000))
		StartLocationShape=PTLS_All
		SphereRadiusRange=(Min=32.000000,Max=32.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.750000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
		InitialParticlesPerSecond=60000.000000
		DrawStyle=PTDS_AlphaBlend
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.200000)
		Name="SpriteEmitter1"
	End Object
	Emitters(0)=SpriteEmitter'SpriteEmitter1'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter0
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=6
		StartLocationRange=(X=(Min=-100.000000))
		StartLocationShape=PTLS_All
		SphereRadiusRange=(Min=32.000000,Max=32.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
		InitialParticlesPerSecond=4000.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.400000,Max=0.600000)
		Name="SpriteEmitter0"
	End Object
	Emitters(1)=SpriteEmitter'SpriteEmitter0'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter16
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=4
		StartLocationRange=(X=(Min=50.000000,Max=-200.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=20.000000))
		SphereRadiusRange=(Min=32.000000,Max=64.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.100000))
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
		InitialParticlesPerSecond=5000.000000
		Texture=ExplosionTex.Framed.exp2_frames
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.600000,Max=0.800000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter16"
	End Object
	Emitters(2)=SpriteEmitter'SpriteEmitter16'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter3
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		UseRandomSubdivision=True
		ColorScale(0)=(Color=(A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
		ColorScale(2)=(RelativeTime=1.000000)
		Opacity=0.500000
		MaxParticles=5
		DetailMode=DM_SuperHigh
		AddLocationFromOtherEmitter=2
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Max=16.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.800000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		DrawStyle=PTDS_AlphaBlend
		Texture=AW-2004Particles.Weapons.SmokePanels2
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.600000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter3"
	End Object
	Emitters(3)=SpriteEmitter'SpriteEmitter3'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter2
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		ColorScale(0)=(Color=(B=192,G=192,R=192))
		ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
		ColorScale(2)=(RelativeTime=1.000000)
		MaxParticles=12
		DetailMode=DM_SuperHigh
		StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
		AddLocationFromOtherEmitter=5
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Max=16.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=0.800000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
		InitialParticlesPerSecond=14.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.600000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter2"
	End Object
	Emitters(4)=SpriteEmitter'SpriteEmitter2'


	Begin Object Class=MeshEmitter Name=MeshEmitter0
		StaticMesh=ONSDeadVehicles-SM.RAPTORexploded.RaptorWing
		UseMeshBlendMode=False
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-800.000000)
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(Y=60.000000,Z=38.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
		InitialParticlesPerSecond=5000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		StartVelocityRadialRange=(Min=-300.000000,Max=-800.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
		Name="MeshEmitter0"
	End Object
	Emitters(5)=MeshEmitter'MeshEmitter0'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter5
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		ColorScale(0)=(Color=(B=192,G=192,R=192))
		ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
		MaxParticles=12
		DetailMode=DM_SuperHigh
		StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
		AddLocationFromOtherEmitter=8
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Max=16.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.800000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
		InitialParticlesPerSecond=14.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.600000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter5"
	End Object
	Emitters(6)=SpriteEmitter'SpriteEmitter5'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter4
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		UseRandomSubdivision=True
		ColorScale(0)=(Color=(A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
		ColorScale(2)=(RelativeTime=1.000000)
		Opacity=0.500000
		MaxParticles=5
		DetailMode=DM_SuperHigh
		AddLocationFromOtherEmitter=8
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Max=16.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.800000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		DrawStyle=PTDS_AlphaBlend
		Texture=AW-2004Particles.Weapons.SmokePanels2
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.600000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter4"
	End Object
	Emitters(7)=SpriteEmitter'SpriteEmitter4'


	Begin Object Class=MeshEmitter Name=MeshEmitter1
		StaticMesh=ONSDeadVehicles-SM.RAPTORexploded.RaptorWing
		UseMeshBlendMode=False
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-800.000000)
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(Y=-60.000000,Z=38.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
		StartSizeRange=(Y=(Min=-1.000000,Max=-1.000000))
		InitialParticlesPerSecond=5000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		StartVelocityRadialRange=(Min=-300.000000,Max=-800.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
		Name="MeshEmitter1"
	End Object
	Emitters(8)=MeshEmitter'MeshEmitter1'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter9
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		UseRandomSubdivision=True
		ColorScale(0)=(Color=(A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
		ColorScale(2)=(RelativeTime=1.000000)
		Opacity=0.500000
		MaxParticles=5
		DetailMode=DM_SuperHigh
		AddLocationFromOtherEmitter=11
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.800000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		DrawStyle=PTDS_AlphaBlend
		Texture=AW-2004Particles.Weapons.SmokePanels2
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.600000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter9"
	End Object
	Emitters(9)=SpriteEmitter'SpriteEmitter9'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter10
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		ColorScale(0)=(Color=(B=192,G=192,R=192))
		ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
		ColorScale(2)=(RelativeTime=1.000000)
		MaxParticles=12
		DetailMode=DM_SuperHigh
		StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
		AddLocationFromOtherEmitter=11
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=0.800000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
		InitialParticlesPerSecond=14.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.600000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter10"
	End Object
	Emitters(10)=SpriteEmitter'SpriteEmitter10'


	Begin Object Class=MeshEmitter Name=MeshEmitter2
		StaticMesh=ONSDeadVehicles-SM.RAPTORexploded.RaptorTailWing
		UseMeshBlendMode=False
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-800.000000)
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(X=-150.000000,Y=40.000000,Z=60.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
		StartSizeRange=(Y=(Min=-1.000000,Max=-1.000000))
		InitialParticlesPerSecond=5000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		StartVelocityRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=300.000000,Max=300.000000))
		StartVelocityRadialRange=(Min=-600.000000,Max=-800.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
		Name="MeshEmitter2"
	End Object
	Emitters(11)=MeshEmitter'MeshEmitter2'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter11
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		UseRandomSubdivision=True
		ColorScale(0)=(Color=(A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
		ColorScale(2)=(RelativeTime=1.000000)
		Opacity=0.500000
		MaxParticles=5
		DetailMode=DM_SuperHigh
		AddLocationFromOtherEmitter=14
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.800000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
		StartSizeRange=(X=(Min=70.000000,Max=70.000000))
		DrawStyle=PTDS_AlphaBlend
		Texture=AW-2004Particles.Weapons.SmokePanels2
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.600000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter11"
	End Object
	Emitters(12)=SpriteEmitter'SpriteEmitter11'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter12
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		ColorScale(0)=(Color=(B=192,G=192,R=192))
		ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
		MaxParticles=12
		DetailMode=DM_SuperHigh
		StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
		AddLocationFromOtherEmitter=14
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.800000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
		StartSizeRange=(X=(Min=70.000000,Max=70.000000))
		InitialParticlesPerSecond=14.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.600000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter12"
	End Object
	Emitters(13)=SpriteEmitter'SpriteEmitter12'


	Begin Object Class=MeshEmitter Name=MeshEmitter3
		StaticMesh=ONSDeadVehicles-SM.RAPTORexploded.RaptorTailWing
		UseMeshBlendMode=False
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		AlphaTest=False
		SpinParticles=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-800.000000)
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
		FadeOutStartTime=0.500000
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(X=-150.000000,Y=-40.000000,Z=60.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
		InitialParticlesPerSecond=5000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		StartVelocityRadialRange=(Min=-200.000000,Max=-500.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
		Name="MeshEmitter3"
	End Object
	Emitters(14)=MeshEmitter'MeshEmitter3'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter8
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=28
		DetailMode=DM_SuperHigh
		AddLocationFromOtherEmitter=16
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Max=6.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		StartSizeRange=(X=(Min=50.000000,Max=50.000000))
		InitialParticlesPerSecond=32.000000
		Texture=ExplosionTex.Framed.exp2_frames
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.400000,Max=0.500000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		Name="SpriteEmitter8"
	End Object
	Emitters(15)=SpriteEmitter'SpriteEmitter8'


	Begin Object Class=MeshEmitter Name=MeshEmitter4
		StaticMesh=ONSDeadVehicles-SM.RAPTORexploded.RaptorGun
		UseMeshBlendMode=False
		UseParticleColor=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-500.000000)
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(X=14.000000,Y=-50.000000,Z=-16.000000)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(Y=(Min=-0.050000,Max=-0.050000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=0.200000,Max=0.200000)
		StartVelocityRange=(X=(Min=800.000000,Max=1000.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=100.000000,Max=100.000000))
		Name="MeshEmitter4"
	End Object
        Emitters(16)=MeshEmitter'MeshEmitter5'


	Begin Object Class=MeshEmitter Name=MeshEmitter5
      		StaticMesh=AW-2004Particles.Debris.Veh_Debris2
     		UseParticleColor=True
        	UseColorScale=True
	        RespawnDeadParticles=False
	        SpinParticles=True
	        AutomaticInitialSpawning=False
	        Acceleration=(Z=-400.000000)
	        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        	ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
	        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
	        MaxParticles=15
	        DetailMode=DM_SuperHigh
        	StartLocationShape=PTLS_Sphere
	        SphereRadiusRange=(Min=8.000000,Max=8.000000)
        	SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
	        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
	        StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
	        InitialParticlesPerSecond=5000.000000
	        DrawStyle=PTDS_AlphaBlend
	        LifetimeRange=(Min=1.500000,Max=2.000000)
	        InitialDelayRange=(Min=0.150000,Max=0.150000)
        	StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
	        VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
	        GetVelocityDirectionFrom=PTVD_AddRadial
	        Name="MeshEmitter5"
	    End Object
	    Emitters(17)=MeshEmitter'MeshEmitter5'
	
	    Begin Object Class=MeshEmitter Name=MeshEmitter6
        	StaticMesh=AW-2004Particles.Debris.Veh_Debris1
	        RenderTwoSided=True
	        UseParticleColor=True
	        UseColorScale=True
        	RespawnDeadParticles=False
	        SpinParticles=True
	        AutomaticInitialSpawning=False
	        Acceleration=(Z=-800.000000)
	        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
	        ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
    	    ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
	        MaxParticles=15
	        DetailMode=DM_SuperHigh
	        StartLocationShape=PTLS_Sphere
	        SphereRadiusRange=(Min=8.000000,Max=8.000000)
	        SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
	        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
	        StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
	        InitialParticlesPerSecond=5000.000000
	        DrawStyle=PTDS_AlphaBlend
	        LifetimeRange=(Min=1.500000,Max=2.000000)
	        InitialDelayRange=(Min=0.150000,Max=0.150000)
	        StartVelocityRange=(Z=(Min=100.000000,Max=300.000000))
	        StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
	        VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
	        GetVelocityDirectionFrom=PTVD_AddRadial
	        Name="MeshEmitter6"
    End Object
    Emitters(18)=MeshEmitter'MeshEmitter6'
}

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Creation time: Do 14.8.2014 09:58:18.742 - Created with UnCodeX