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Onslaught.ONSVehDeathPRV

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSVehDeathPRV

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
	bNoDelete=False
	AutoDestroy=True


	Begin Object Class=SpriteEmitter Name=SpriteEmitter14
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		Acceleration=(Z=20.000000)
		ColorScale(0)=(Color=(A=8))
		ColorScale(1)=(RelativeTime=0.200000,Color=(A=96))
		ColorScale(2)=(RelativeTime=0.500000,Color=(A=96))
		ColorScale(3)=(RelativeTime=1.000000)
		DetailMode=DM_High
		AddLocationFromOtherEmitter=1
		StartLocationShape=PTLS_Polar
		StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=50.000000,Max=150.000000))
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
		InitialParticlesPerSecond=5000.000000
		DrawStyle=PTDS_AlphaBlend
		Texture=AW-2004Particles.Fire.MuchSmoke1
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=2.000000,Max=2.000000)
		Name="SpriteEmitter14"
	End Object
	Emitters(0)=SpriteEmitter'SpriteEmitter14'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter7
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=5
		StartLocationShape=PTLS_Polar
		StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=50.000000,Max=100.000000))
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=1.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
		InitialParticlesPerSecond=50.000000
		Texture=ExplosionTex.Framed.exp2_frames
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.500000)
		StartVelocityRadialRange=(Min=-50.000000,Max=-50.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
		Name="SpriteEmitter7"
	End Object
	Emitters(1)=SpriteEmitter'SpriteEmitter7'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter13
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=5
		DetailMode=DM_High
		StartLocationShape=PTLS_Polar
		StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=100.000000,Max=150.000000))
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000))
		StartSizeRange=(X=(Max=150.000000))
		InitialParticlesPerSecond=500.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.400000,Max=0.600000)
		StartVelocityRadialRange=(Min=-50.000000,Max=-80.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
		Name="SpriteEmitter13"
	End Object
	Emitters(2)=SpriteEmitter'SpriteEmitter13'


	Begin Object Class=MeshEmitter Name=MeshEmitter6
		StaticMesh=ONSDeadVehicles-SM.HELLbenderExploded.HellTire
		UseMeshBlendMode=False
		UseParticleColor=True
		UseCollision=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		DampRotation=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-300.000000)
		ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
		DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(X=120.000000,Y=96.000000,Z=-32.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
		StartSpinRange=(X=(Max=1.000000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=300.000000,Max=500.000000),Z=(Min=100.000000,Max=100.000000))
		Name="MeshEmitter6"
	End Object
	Emitters(3)=MeshEmitter'MeshEmitter6'


	Begin Object Class=MeshEmitter Name=MeshEmitter7
		StaticMesh=ONSDeadVehicles-SM.HELLbenderExploded.HellTire
		UseMeshBlendMode=False
		UseParticleColor=True
		UseCollision=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		DampRotation=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-300.000000)
		ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
		DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(X=120.000000,Y=-96.000000,Z=-32.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
		StartSpinRange=(X=(Max=1.000000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=150.000000,Max=200.000000),Y=(Min=-300.000000,Max=-500.000000),Z=(Min=100.000000,Max=100.000000))
		Name="MeshEmitter7"
	End Object
	Emitters(4)=MeshEmitter'MeshEmitter7'


	Begin Object Class=MeshEmitter Name=MeshEmitter8
		StaticMesh=ONSDeadVehicles-SM.HELLbenderExploded.HellTire
		UseCollision=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		DampRotation=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-300.000000)
		ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
		DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(X=-140.000000,Y=96.000000,Z=-32.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
		StartSpinRange=(X=(Max=1.000000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=-150.000000,Max=-200.000000),Y=(Min=300.000000,Max=500.000000),Z=(Min=50.000000,Max=100.000000))
		Name="MeshEmitter8"
	End Object
	Emitters(5)=MeshEmitter'MeshEmitter8'


	Begin Object Class=MeshEmitter Name=MeshEmitter9
		StaticMesh=ONSDeadVehicles-SM.HELLbenderExploded.HellTire
		UseMeshBlendMode=False
		UseParticleColor=True
		UseCollision=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		DampRotation=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-300.000000)
		ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
		DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(X=-140.000000,Y=-96.000000,Z=-32.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
		StartSpinRange=(X=(Max=1.000000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=-150.000000,Max=-200.000000),Y=(Min=-300.000000,Max=-500.000000),Z=(Min=100.000000,Max=100.000000))
		Name="MeshEmitter9"
	End Object
	Emitters(6)=MeshEmitter'MeshEmitter9'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter38
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=5
		DetailMode=DM_High
		AddLocationFromOtherEmitter=8
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Max=16.000000)
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
		StartSizeRange=(X=(Min=50.000000,Max=80.000000))
		InitialParticlesPerSecond=13.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.500000)
		Name="SpriteEmitter38"
	End Object
	Emitters(7)=SpriteEmitter'SpriteEmitter38'


	Begin Object Class=MeshEmitter Name=MeshEmitter20
		StaticMesh=ONSDeadVehicles-SM.HELLbenderExploded.HellDoor
		UseCollision=True
		RespawnDeadParticles=False
		SpinParticles=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-800.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(Y=80.000000,Z=30.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Min=1.000000,Max=2.000000),Y=(Max=1.000000),Z=(Min=1.000000,Max=2.000000))
		StartSizeRange=(Y=(Min=-1.000000,Max=-1.000000))
		InitialParticlesPerSecond=500.000000
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=500.000000,Max=800.000000),Z=(Min=50.000000,Max=100.000000))
		Name="MeshEmitter20"
	End Object
	Emitters(8)=MeshEmitter'MeshEmitter20'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter49
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		MaxParticles=5
		DetailMode=DM_High
		AddLocationFromOtherEmitter=10
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Max=16.000000)
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
		StartSizeRange=(X=(Min=50.000000,Max=80.000000))
		InitialParticlesPerSecond=13.000000
		Texture=ExplosionTex.Framed.exp1_frames
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.500000,Max=0.500000)
		Name="SpriteEmitter49"
	End Object
	Emitters(9)=SpriteEmitter'SpriteEmitter49'


	Begin Object Class=MeshEmitter Name=MeshEmitter31
		StaticMesh=ONSDeadVehicles-SM.HELLbenderExploded.HellDoor
		UseCollision=True
		RespawnDeadParticles=False
		SpinParticles=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-800.000000)
		DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(Y=-80.000000,Z=30.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Min=1.000000,Max=2.000000),Y=(Max=1.000000),Z=(Min=1.000000,Max=2.000000))
		StartSizeRange=(Y=(Min=-1.000000,Max=-1.000000))
		InitialParticlesPerSecond=500.000000
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-500.000000,Max=-800.000000),Z=(Min=50.000000,Max=100.000000))
		Name="MeshEmitter31"
	End Object
	Emitters(10)=MeshEmitter'MeshEmitter31'


	Begin Object Class=MeshEmitter Name=MeshEmitter33
		StaticMesh=ONSDeadVehicles-SM.HELLbenderExploded.HellGun
		UseMeshBlendMode=False
		UseParticleColor=True
		UseCollision=True
		UseColorScale=True
		RespawnDeadParticles=False
		SpinParticles=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
		ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
		MaxParticles=1
		DetailMode=DM_High
		StartLocationOffset=(X=-180.000000,Z=80.000000)
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Min=1.000000,Max=2.000000),Y=(Max=2.000000),Z=(Min=0.200000,Max=1.000000))
		StartSpinRange=(X=(Min=0.500000,Max=0.500000))
		InitialParticlesPerSecond=500.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.500000,Max=1.500000)
		StartVelocityRange=(X=(Min=-500.000000,Max=-500.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=700.000000,Max=800.000000))
		Name="MeshEmitter33"
	End Object
	Emitters(11)=MeshEmitter'MeshEmitter33'
Begin Object Class=MeshEmitter Name=MeshEmitter5
      		StaticMesh=AW-2004Particles.Debris.Veh_Debris2
     		UseParticleColor=True
        	UseColorScale=True
	        RespawnDeadParticles=False
	        SpinParticles=True
	        AutomaticInitialSpawning=False
	        Acceleration=(Z=-400.000000)
	        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        	ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
	        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
	        MaxParticles=15
	        DetailMode=DM_SuperHigh
        	StartLocationShape=PTLS_Sphere
	        SphereRadiusRange=(Min=8.000000,Max=8.000000)
        	SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
	        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
	        StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
	        InitialParticlesPerSecond=5000.000000
	        DrawStyle=PTDS_AlphaBlend
	        LifetimeRange=(Min=1.500000,Max=2.000000)
	        InitialDelayRange=(Min=0.000000,Max=0.000000)
        	StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
	        VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
	        GetVelocityDirectionFrom=PTVD_AddRadial
	        Name="MeshEmitter10"
	End Object
	Emitters(12)=MeshEmitter'MeshEmitter5'
	
	Begin Object Class=MeshEmitter Name=MeshEmitter50
        	StaticMesh=AW-2004Particles.Debris.Veh_Debris1
	        RenderTwoSided=True
	        UseParticleColor=True
	        UseColorScale=True
        	RespawnDeadParticles=False
	        SpinParticles=True
	        AutomaticInitialSpawning=False
	        Acceleration=(Z=-800.000000)
	        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
	        ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
    	        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
	        MaxParticles=15
	        DetailMode=DM_SuperHigh
	        StartLocationShape=PTLS_Sphere
	        SphereRadiusRange=(Min=8.000000,Max=8.000000)
	        SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
	        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
	        StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
	        InitialParticlesPerSecond=5000.000000
	        DrawStyle=PTDS_AlphaBlend
	        LifetimeRange=(Min=1.500000,Max=2.000000)
	        InitialDelayRange=(Min=0.000000,Max=0.000000)
	        StartVelocityRange=(Z=(Min=100.000000,Max=300.000000))
	        StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
	        VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
	        GetVelocityDirectionFrom=PTVD_AddRadial
	        Name="MeshEmitter50"
    End Object
    Emitters(13)=MeshEmitter'MeshEmitter50'


}

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Creation time: Do 14.8.2014 09:58:18.798 - Created with UnCodeX