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Onslaught.ONSVehicleBuildEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSVehicleBuildEffect

Direct Known Subclasses:

ONSAttackCraftBuildEffectBlue, ONSAttackCraftBuildEffectRed, ONSHoverBikeBuildEffectBlue, ONSHoverBikeBuildEffectRed, ONSMASBuildEffectBlue, ONSMASBuildEffectRed, ONSPRVBuildEffectBlue, ONSPRVBuildEffectRed, ONSRVBuildEffectBlue, ONSRVBuildEffectRed, ONSTankBuildEffectBlue, ONSTankBuildEffectRed

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=true
        ColorScale(0)=(Color=(B=255))
        ColorScale(1)=(RelativeTime=1.0,Color=(B=255))
        UseDirectionAs=PTDU_Up
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.120000
        FadeInEndTime=0.050000
        MaxParticles=32
        StartLocationRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-80.000000,Max=80.000000))
        StartSizeRange=(X=(Min=150.000000,Max=200.000000),Y=(Min=150.000000,Max=200.000000))
        ScaleSizeByVelocityMultiplier=(X=0.100000,Y=0.005000)
        ScaleSizeByVelocityMax=5000.000000
        InitialParticlesPerSecond=60.000000
        Texture=VMParticleTextures.buildEffects.PC_buildStreaks
        LifetimeRange=(Min=0.150000,Max=0.150000)
        InitialDelayRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(Z=(Min=2000.000000,Max=2500.000000))
        Name="SpriteEmitter3"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter3'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        UseColorScale=true
        ColorScale(0)=(Color=(B=255))
        ColorScale(1)=(RelativeTime=1.0,Color=(B=255))
		UseDirectionAs=PTDU_Normal
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.250000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=35
        StartLocationOffset=(Z=-50.000000)
        StartLocationRange=(X=(Min=-10.000000,Max=-10.000000),Z=(Min=-50.000000,Max=-50.000000))
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.750000)
        StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=180.000000,Max=180.000000))
        InitialParticlesPerSecond=15.000000
        Texture=VMParticleTextures.buildEffects.PC_buildBorderNew
        LifetimeRange=(Min=0.300000,Max=0.300000)
        StartVelocityRange=(Z=(Min=500.000000,Max=500.000000))
        Name="SpriteEmitter4"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter4'


    Begin Object Class=MeshEmitter Name=MeshEmitter0
        UseColorScale=true
        ColorScale(0)=(Color=(B=255))
        ColorScale(1)=(RelativeTime=1.0,Color=(B=255))
        StaticMesh=VMStructures.CoreGroup.CoreShieldSM
        RenderTwoSided=True
        UseParticleColor=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.500000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=3
        StartLocationOffset=(Z=-40.000000)
        StartLocationRange=(Z=(Min=-20.000000,Max=-20.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Min=0.357000,Max=0.783000))
        StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=60.000000
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=2.000000,Max=2.000000)
        Name="MeshEmitter0"
    End Object
    Emitters(2)=MeshEmitter'MeshEmitter0'
    AutoDestroy=True
    RemoteRole=Role_DumbProxy
    bNetTemporary=true
    bNoDelete=False
}

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Creation time: Do 14.8.2014 09:58:18.866 - Created with UnCodeX