| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
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+-- OnslaughtBP.DamTypeArtilleryShell
DamTypeEradicatorShell, DamTypePersesArtilleryShell
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth )) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties
{
DeathString="%k rained on %o's parade."
MaleSuicide="%o was killed by an artillery strike."
FemaleSuicide="%o was killed by an artillery strike."
bDetonatesGoop=true
bThrowRagdoll=true
GibPerterbation=0.15
bFlaming=true
bDelayedDamage=true
VehicleClass=class'ONSArtillery'
}
|
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