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OnslaughtBP.fxBarricadeBreak

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.fxBarricadeBreak

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Broken_Saw1'
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.900000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        FadeOutStartTime=2.000000
        MaxParticles=1
        StartLocationOffset=(X=28.000000,Y=16.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(X=1.000000,Y=1.000000,Z=1.000000)
        SpinsPerSecondRange=(X=(Min=0.200000,Max=0.300000),Y=(Min=0.300000,Max=0.600000),Z=(Max=0.200000))
        RotationDampingFactorRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.300000,Max=0.300000))
        Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision02',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
        SpawningSound=PTSC_LinearLocal
        SpawningSoundProbability=(Min=1.000000,Max=1.000000)
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.500000,Max=1.500000)
        StartVelocityRange=(X=(Min=220.000000,Max=400.000000),Y=(Min=100.000000,Max=200.000000),Z=(Min=360.000000,Max=400.000000))
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter0'


    Begin Object Class=MeshEmitter Name=MeshEmitter1
        StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Broken_Saw2'
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=1
        StartLocationOffset=(X=-16.000000,Y=-16.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
        SpinsPerSecondRange=(X=(Min=0.200000,Max=0.400000),Y=(Min=0.200000,Max=0.400000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-300.000000,Max=-400.000000),Y=(Min=-60.000000,Max=-140.000000),Z=(Min=260.000000,Max=300.000000))
    End Object
    Emitters(1)=MeshEmitter'MeshEmitter1'


    Begin Object Class=MeshEmitter Name=MeshEmitter2
        StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Leg'
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        DampingFactorRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000),Z=(Min=0.300000,Max=0.300000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=1
        StartLocationOffset=(X=44.000000,Y=-20.000000,Z=-8.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Y=1.000000)
        SpinsPerSecondRange=(X=(Max=0.300000),Y=(Min=0.250000,Max=2.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.500000,Max=1.500000)
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-150.000000,Max=-200.000000),Z=(Min=200.000000,Max=280.000000))
        DetailMode=DM_High
    End Object
    Emitters(2)=MeshEmitter'MeshEmitter2'


    Begin Object Class=MeshEmitter Name=MeshEmitter3
        StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Leg'
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=1
        StartLocationOffset=(X=-36.000000,Y=20.000000,Z=-8.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=0.500000))
        StartSpinRange=(X=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(Y=(Min=320.000000,Max=400.000000),Z=(Min=230.000000,Max=250.000000))
        DetailMode=DM_High
    End Object
    Emitters(3)=MeshEmitter'MeshEmitter3'


    Begin Object Class=MeshEmitter Name=MeshEmitter4
        StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Light'
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=1
        StartLocationOffset=(X=40.000000,Z=28.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.200000))
        RotationDampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=200.000000,Max=250.000000))
    End Object
    Emitters(4)=MeshEmitter'MeshEmitter4'


    Begin Object Class=MeshEmitter Name=MeshEmitter5
        StaticMesh=StaticMesh'BonusParticles.UrbanParticles.WoodShard'
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=5
        StartLocationOffset=(Z=15.000000)
        StartLocationRange=(Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
        SphereRadiusRange=(Min=2.000000,Max=5.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000))
        StartSpinRange=(Y=(Min=-0.200000,Max=0.200000))
        SizeScale(1)=(RelativeTime=0.100000,RelativeSize=0.750000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.750000)
        StartSizeRange=(X=(Max=4.000000),Y=(Min=0.500000,Max=2.000000))
        InitialParticlesPerSecond=200.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=100.000000))
        StartVelocityRadialRange=(Min=-300.000000,Max=-400.000000)
        VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
        GetVelocityDirectionFrom=PTVD_AddRadial
        DetailMode=DM_High
    End Object
    Emitters(5)=MeshEmitter'MeshEmitter5'


    Begin Object Class=MeshEmitter Name=MeshEmitter6
        StaticMesh=StaticMesh'BonusParticles.UrbanParticles.WoodShard'
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=5
        StartLocationOffset=(Z=15.000000)
        StartLocationRange=(Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
        SphereRadiusRange=(Min=2.000000,Max=5.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000))
        StartSpinRange=(Y=(Min=-0.200000,Max=0.200000))
        SizeScale(1)=(RelativeTime=0.100000,RelativeSize=0.750000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.750000)
        StartSizeRange=(X=(Max=4.000000),Y=(Min=0.500000,Max=2.000000))
        InitialParticlesPerSecond=200.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=100.000000))
        StartVelocityRadialRange=(Min=-300.000000,Max=-400.000000)
        VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
        GetVelocityDirectionFrom=PTVD_AddRadial
        DetailMode=DM_High
    End Object
    Emitters(6)=MeshEmitter'MeshEmitter6'



    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        FadeIn=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        Opacity=0.500000
        FadeInEndTime=0.200000
        MaxParticles=8
        StartLocationOffset=(Z=24.000000)
        StartLocationRange=(Y=(Min=-80.000000,Max=80.000000))
        SphereRadiusRange=(Min=5.000000,Max=5.000000)
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeSize=0.700000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=80.000000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'AW-2004Particles.Weapons.DustSmoke'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=2.000000,Max=2.000000)
        DetailMode=DM_High
    End Object
    Emitters(7)=SpriteEmitter'SpriteEmitter0'
	bNoDelete=false
	bBlockActors=False
	RemoteRole=Role_None
	Physics=PHYS_None
	bHardAttach=True


	AutoDestroy=1
	AutoReset=0
	CullDistance=3000
}

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Creation time: Do 14.8.2014 09:58:06.431 - Created with UnCodeX