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OnslaughtBP.ONSArtilleryGroundExplosion

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.ONSArtilleryGroundExplosion

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(1)=(RelativeTime=0.185714,Color=(B=56,G=56,R=56,A=255))
        ColorScale(2)=(RelativeTime=0.639286,Color=(B=77,G=77,R=77,A=255))
        ColorScale(3)=(RelativeTime=0.875000,Color=(B=53,G=53,R=53,A=255))
        ColorScale(4)=(RelativeTime=1.000000,Color=(A=255))
        ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(6)=(RelativeTime=1.000000)
        FadeOutStartTime=0.930000
        FadeInEndTime=0.200000
        MaxParticles=10
        Name="Smoke"
        StartLocationOffset=(Z=200.000000)
        StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=3.000000,Max=200.000000))
        SphereRadiusRange=(Min=180.000000,Max=180.000000)
        SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        StartSizeRange=(X=(Max=300.000000),Y=(Max=300.000000),Z=(Max=300.000000))
        InitialParticlesPerSecond=200.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'ONSBPTextures.fX.ExploTrans'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Max=0.064000)
		DetailMode=DM_High
        StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=300.000000,Max=500.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        UseDirectionAs=PTDU_Normal
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.480000
        FadeOutStartTime=1.513600
        MaxParticles=4
        Name="ground"
        StartLocationRange=(Z=(Min=0.500000,Max=0.500000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.010000)
        SizeScale(1)=(RelativeSize=2.000000)
        SizeScale(2)=(RelativeTime=0.250000,RelativeSize=3.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=115.559998,Max=115.559998),Y=(Min=115.559998,Max=115.559998),Z=(Min=115.559998,Max=115.559998))
        InitialParticlesPerSecond=300.000000
        Texture=Texture'ONSBPTextures.fX.ExploTrans'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.700000,Max=0.700000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter55
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-10.000000)
        ColorScale(0)=(Color=(B=155,G=180,R=205,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=255))
        FadeOutStartTime=1.000000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=3
        Name="SpriteEmitter55"
        StartLocationRange=(Z=(Min=-32.000000,Max=128.000000))
        AlphaRef=4
        SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=12.000000)
        StartSizeRange=(X=(Min=30.000000,Max=60.000000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'BenTex01.textures.SmokePuff01'
        LifetimeRange=(Min=1.500000)
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=1400.000000))
        VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000))
        RotateVelocityLossRange=True
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter55'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.907143,Color=(B=225,G=225,R=225,A=160))
        ColorScale(2)=(RelativeTime=1.000000)
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(4)=(RelativeTime=1.000000)
        FadeOutStartTime=0.686190
        MaxParticles=10
        Name="ExploNew"
        StartLocationOffset=(Z=200.000000)
        StartLocationRange=(X=(Min=-80.000000,Max=80.000000),Y=(Min=-80.000000,Max=80.000000),Z=(Min=-100.000000,Max=300.000000))
        SphereRadiusRange=(Min=180.000000,Max=180.000000)
        SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(1)=(RelativeTime=0.070000,RelativeSize=0.650000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=180.000000,Max=190.000000),Y=(Min=180.000000,Max=190.000000),Z=(Min=180.000000,Max=190.000000))
        InitialParticlesPerSecond=80.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'ONSBPTextures.fX.ExploTrans'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.600000,Max=0.900000)
 		DetailMode=DM_High
       StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=4.000000,Max=600.000000))
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter5'


    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=StaticMesh'ArboreaLanscape.Cliffs.littlerock01'
        UseCollision=false
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        DampRotation=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-3800.000000)
        DampingFactorRange=(X=(Min=0.458000,Max=0.580000),Y=(Min=0.458000,Max=0.580000),Z=(Min=0.458000,Max=0.580000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutStartTime=2.670000
        MaxParticles=10
        Name="MeshEmitter0"
        StartLocationRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000))
        SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
        StartSizeRange=(X=(Min=0.024000,Max=0.087000),Y=(Min=0.024000,Max=0.087000),Z=(Min=0.024000,Max=0.087000))
        InitialParticlesPerSecond=200.000000
        LifetimeRange=(Min=3.000000,Max=3.000000)
        StartVelocityRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=-600.000000,Max=600.000000),Z=(Min=1030.000000,Max=2900.000000))
		DetailMode=DM_High
    End Object
    Emitters(4)=MeshEmitter'MeshEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter7
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.700000
        FadeOutStartTime=0.119000
        MaxParticles=3
        Name="groundboom"
        StartLocationRange=(Z=(Min=0.500000,Max=0.500000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.010000)
        SizeScale(1)=(RelativeSize=2.000000)
        SizeScale(2)=(RelativeTime=0.250000,RelativeSize=3.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=120.000000,Max=120.000000),Y=(Min=120.000000,Max=120.000000),Z=(Min=120.000000,Max=120.000000))
        InitialParticlesPerSecond=300.000000
        Texture=Texture'ONSBPTextures.fX.ExploTrans'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.500000,Max=0.500000)
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter7'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        Backup_Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-600.000000)
        ColorScale(0)=(Color=(B=155,G=180,R=205,A=164))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=170))
        FadeOutStartTime=0.740000
        FadeInEndTime=0.080000
        CoordinateSystem=PTCS_Relative
        MaxParticles=3
        Name="endsmoke"
        StartLocationRange=(Z=(Min=-32.000000,Max=128.000000))
        AlphaRef=4
        SpinsPerSecondRange=(X=(Min=-0.070000,Max=0.070000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=0.340000,RelativeSize=8.520000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=14.400000)
        StartSizeRange=(X=(Min=30.000000,Max=60.000000))
        InitialParticlesPerSecond=50.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'BenTex01.textures.SmokePuff01'
        LifetimeRange=(Min=1.600000,Max=2.000000)
        InitialDelayRange=(Min=0.059000,Max=0.059000)
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=500.000000,Max=800.000000))
        VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000))
        RotateVelocityLossRange=True
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter3'


    bNoDelete=False
    AutoDestroy=True
}

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Creation time: Do 14.8.2014 09:58:16.312 - Created with UnCodeX