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OnslaughtBP.ONSDualACDeathExp

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.ONSDualACDeathExp

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=50.000000)
        ColorScale(0)=(Color=(A=255))
        ColorScale(1)=(RelativeTime=0.300000,Color=(A=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.500000
        MaxParticles=3
        DetailMode=DM_SuperHigh
        StartLocationRange=(X=(Max=-80.000000))
        StartLocationShape=PTLS_All
        SphereRadiusRange=(Min=32.000000,Max=32.000000)
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.750000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
        InitialParticlesPerSecond=60000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.000000,Max=1.200000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=6
        StartLocationOffset=(Z=50.000000)
        StartLocationRange=(X=(Min=-200.000000,Max=100.000000))
        StartLocationShape=PTLS_All
        SphereRadiusRange=(Min=32.000000,Max=32.000000)
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        InitialParticlesPerSecond=4000.000000
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.400000,Max=0.600000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=4
        StartLocationOffset=(Z=50.000000)
        StartLocationRange=(X=(Min=50.000000,Max=-200.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=20.000000))
        SphereRadiusRange=(Min=32.000000,Max=64.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.100000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        InitialParticlesPerSecond=5000.000000
        Texture=Texture'ExplosionTex.Framed.exp2_frames'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.600000,Max=0.800000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.500000
        MaxParticles=5
        DetailMode=DM_SuperHigh
        AddLocationFromOtherEmitter=2
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=16.000000)
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.800000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter3'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        UseColorScale=True
        RespawnDeadParticles=False
        Disabled=True
        Backup_Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=192,G=192,R=192))
        ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=12
        DetailMode=DM_SuperHigh
        StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
        AddLocationFromOtherEmitter=5
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=16.000000)
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=0.200000,RelativeSize=0.800000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        InitialParticlesPerSecond=14.000000
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter4'


    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris2'
        UseMeshBlendMode=False
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=6
        DetailMode=DM_High
        StartLocationOffset=(Z=50.000000)
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=12.000000,Max=30.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
        StartSizeRange=(X=(Min=0.500000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000))
        StartVelocityRadialRange=(Min=-300.000000,Max=-800.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(5)=MeshEmitter'MeshEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=192,G=192,R=192))
        ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
        MaxParticles=12
        DetailMode=DM_SuperHigh
        StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
        AddLocationFromOtherEmitter=8
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=16.000000)
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.800000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        InitialParticlesPerSecond=14.000000
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter5'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter6
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.500000
        MaxParticles=5
        DetailMode=DM_SuperHigh
        AddLocationFromOtherEmitter=8
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=16.000000)
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.250000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(7)=SpriteEmitter'SpriteEmitter6'


    Begin Object Class=MeshEmitter Name=MeshEmitter1
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.Cicada_TailRudder'
        UseMeshBlendMode=False
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=1
        DetailMode=DM_High
        StartLocationOffset=(X=-200.000000,Z=50.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Y=0.000000)
        SpinsPerSecondRange=(Y=(Min=1.000000,Max=1.000000))
        StartSizeRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=-1.000000,Max=-1.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(X=(Min=-500.000000,Max=-1000.000000),Z=(Min=500.000000,Max=800.000000))
        StartVelocityRadialRange=(Min=-300.000000,Max=-800.000000)
    End Object
    Emitters(8)=MeshEmitter'MeshEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter7
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.500000
        MaxParticles=5
        DetailMode=DM_SuperHigh
        AddLocationFromOtherEmitter=11
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.800000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(9)=SpriteEmitter'SpriteEmitter7'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter8
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=192,G=192,R=192))
        ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=12
        DetailMode=DM_SuperHigh
        StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
        AddLocationFromOtherEmitter=11
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=0.200000,RelativeSize=0.800000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        InitialParticlesPerSecond=14.000000
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(10)=SpriteEmitter'SpriteEmitter8'


    Begin Object Class=MeshEmitter Name=MeshEmitter2
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.Cicada_FanHousing'
        UseMeshBlendMode=False
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        DetailMode=DM_High
        StartLocationOffset=(X=-155.000000,Y=90.000000,Z=50.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
        StartSizeRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=-1.000000,Max=-1.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=300.000000,Max=300.000000))
        StartVelocityRadialRange=(Min=-600.000000,Max=-800.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(11)=MeshEmitter'MeshEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter9
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.500000
        MaxParticles=5
        DetailMode=DM_SuperHigh
        AddLocationFromOtherEmitter=14
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.800000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=70.000000,Max=70.000000))
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(12)=SpriteEmitter'SpriteEmitter9'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter10
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=192,G=192,R=192))
        ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
        MaxParticles=12
        DetailMode=DM_SuperHigh
        StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
        AddLocationFromOtherEmitter=14
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.800000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=70.000000,Max=70.000000))
        InitialParticlesPerSecond=14.000000
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(13)=SpriteEmitter'SpriteEmitter10'


    Begin Object Class=MeshEmitter Name=MeshEmitter3
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.Cicada_FanHousing'
        UseMeshBlendMode=False
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        AlphaTest=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        FadeOutStartTime=0.500000
        MaxParticles=1
        DetailMode=DM_High
        StartLocationOffset=(X=-155.000000,Y=-90.000000,Z=45.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=1.000000,Max=3.000000))
        StartSpinRange=(X=(Min=0.500000,Max=0.500000))
        StartSizeRange=(X=(Min=0.600000,Max=0.600000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(X=(Min=-100.000000,Max=-150.000000),Y=(Min=-500.000000,Max=-500.000000))
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(14)=MeshEmitter'MeshEmitter3'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter11
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=28
        DetailMode=DM_SuperHigh
        StartLocationOffset=(Z=70.000000)
        StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-100.000000,Max=100.000000))
        SphereRadiusRange=(Max=6.000000)
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        StartSizeRange=(X=(Min=50.000000,Max=50.000000))
        InitialParticlesPerSecond=64.000000
        Texture=Texture'ExplosionTex.Framed.exp2_frames'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.400000,Max=0.500000)
        InitialDelayRange=(Min=0.050000,Max=0.050000)
    End Object
    Emitters(15)=SpriteEmitter'SpriteEmitter11'


    Begin Object Class=MeshEmitter Name=MeshEmitter4
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.Cicada_BellyTurret'
        RenderTwoSided=True
        UseParticleColor=True
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-1800.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        DetailMode=DM_High
        SpinsPerSecondRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=0.250000,Max=1.000000))
        StartSizeRange=(X=(Min=0.600000,Max=0.600000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000))
    End Object
    Emitters(16)=MeshEmitter'MeshEmitter4'


    Begin Object Class=MeshEmitter Name=MeshEmitter5
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.Cicada_FanBlade'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-400.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=15
        DetailMode=DM_SuperHigh
        StartLocationOffset=(X=-155.000000,Y=-95.000000,Z=55.000000)
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=8.000000,Max=8.000000)
        SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.500000,Max=2.000000)
        InitialDelayRange=(Min=0.150000,Max=0.150000)
        StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-800.000000,Max=300.000000),Z=(Max=200.000000))
        StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
        VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
    End Object
    Emitters(17)=MeshEmitter'MeshEmitter5'


    Begin Object Class=MeshEmitter Name=MeshEmitter6
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.Cicada_FanBlade'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=15
        DetailMode=DM_SuperHigh
        StartLocationOffset=(X=-155.000000,Y=90.000000,Z=30.000000)
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=8.000000,Max=8.000000)
        SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        StartSizeRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.500000),Z=(Min=0.500000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.500000,Max=2.000000)
        InitialDelayRange=(Min=0.150000,Max=0.150000)
        StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-30.000000,Max=1000.000000),Z=(Min=50.000000,Max=200.000000))
        StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
        VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
    End Object
    Emitters(18)=MeshEmitter'MeshEmitter6'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter24
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=12
        AddLocationFromOtherEmitter=16
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
        StartSizeRange=(X=(Min=70.000000,Max=70.000000))
        InitialParticlesPerSecond=16.000000
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.400000,Max=0.400000)
    End Object
    Emitters(19)=SpriteEmitter'SpriteEmitter24'
    AutoDestroy=true
    bNoDelete=false
}

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Creation time: Do 14.8.2014 09:58:16.828 - Created with UnCodeX