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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSTankSecondaryTurretPawn | +-- OnslaughtFull.ONSTankSecondaryTurretPawn_IonPlasma
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary |
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Functions Summary |
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Inherited Functions from Onslaught.ONSTankSecondaryTurretPawn |
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AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, ShouldTargetMissile |
Defaultproperties |
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defaultproperties { VehiclePositionString="in an Ion Tank turret" VehicleNameString="Ion Tank Minigun Turret" FPCamViewOffset=(X=-20,Y=0,Z=30) GunClass=class'ONSTankSecondaryTurret_IonPlasma' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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