| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
|
+-- Onslaught.ONSTankSecondaryTurretPawn
|
+-- OnslaughtFull.ONSTankSecondaryTurretPawn_IonPlasma
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from Onslaught.ONSTankSecondaryTurretPawn |
|---|
| AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, ShouldTargetMissile |
| Defaultproperties |
|---|
defaultproperties
{
VehiclePositionString="in an Ion Tank turret"
VehicleNameString="Ion Tank Minigun Turret"
FPCamViewOffset=(X=-20,Y=0,Z=30)
GunClass=class'ONSTankSecondaryTurret_IonPlasma'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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