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OnslaughtFull.ONSVehDeathMAS

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtFull.ONSVehDeathMAS

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
	bNoDelete=False
	AutoDestroy=True


    Begin Object Class=SpriteEmitter Name=SpriteEmitter50
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        InitialParticlesPerSecond=20.000000
        Texture=ExplosionTex.Framed.exp1_frames
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.000000,Max=1.000000)
        Name="SpriteEmitter50"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter50'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter51
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=20
        DetailMode=DM_High
        StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        InitialParticlesPerSecond=100.000000
        Texture=ExplosionTex.Framed.we1_frames
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.700000,Max=0.700000)
        Name="SpriteEmitter51"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter51'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter53
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=20
        StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        InitialParticlesPerSecond=100.000000
        Texture=ExplosionTex.Framed.exp2_frames
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=0.700000,Max=0.700000)
        StartVelocityRadialRange=(Min=-40.000000,Max=-50.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        Name="SpriteEmitter53"
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter53'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter55
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=3
        DetailMode=DM_High
        StartLocationOffset=(Z=100.000000)
        StartLocationRange=(X=(Min=-50.000000,Max=50.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.250000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=400.000000,Max=400.000000))
        InitialParticlesPerSecond=20.000000
        Texture=ExplosionTex.Framed.exp2_frames
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.700000,Max=0.700000)
        InitialDelayRange=(Min=0.500000,Max=0.500000)
        Name="SpriteEmitter55"
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter55'


    Begin Object Class=MeshEmitter Name=MeshEmitter34
        StaticMesh=ParticleMeshes.Complex.ExplosionRing
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        Disabled=True
        Backup_Disabled=True
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=28,G=141,R=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(B=28,G=141,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
        InitialParticlesPerSecond=500.000000
        LifetimeRange=(Min=0.500000,Max=0.500000)
        InitialDelayRange=(Min=0.600000,Max=0.600000)
        Name="MeshEmitter34"
    End Object
    Emitters(4)=MeshEmitter'MeshEmitter34'


    Begin Object Class=MeshEmitter Name=MeshEmitter39
        StaticMesh=ParticleMeshes.Complex.ExplosionRing
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=28,G=141,R=255))
        ColorScale(1)=(RelativeTime=0.850000,Color=(B=28,G=141,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        StartLocationOffset=(Z=100.000000)
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
        InitialParticlesPerSecond=500.000000
        LifetimeRange=(Min=0.500000,Max=0.500000)
        InitialDelayRange=(Min=0.700000,Max=0.700000)
        Name="MeshEmitter39"
    End Object
    Emitters(5)=MeshEmitter'MeshEmitter39'


    Begin Object Class=MeshEmitter Name=MeshEmitter35
        StaticMesh=ONSFullStaticMeshes.LEVexploded.BayDoor
        UseMeshBlendMode=False
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.950000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        DetailMode=DM_High
        StartLocationOffset=(Y=75.000000,Z=150.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Z=0.000000)
        SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=2.000000,Max=2.000000)
        InitialDelayRange=(Min=0.550000,Max=0.550000)
        StartVelocityRange=(Y=(Min=200.000000,Max=300.000000),Z=(Min=800.000000,Max=1000.000000))
        Name="MeshEmitter35"
    End Object
    Emitters(6)=MeshEmitter'MeshEmitter35'


    Begin Object Class=MeshEmitter Name=MeshEmitter37
        StaticMesh=ONSFullStaticMeshes.LEVexploded.BayDoor
        UseMeshBlendMode=False
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.950000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        DetailMode=DM_High
        StartLocationOffset=(Y=-75.000000,Z=150.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Z=1.000000)
        SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=2.000000,Max=2.000000)
        InitialDelayRange=(Min=0.550000,Max=0.550000)
        StartVelocityRange=(Y=(Min=-200.000000,Max=-300.000000),Z=(Min=800.000000,Max=1000.000000))
        Name="MeshEmitter37"
    End Object
    Emitters(7)=MeshEmitter'MeshEmitter37'


    Begin Object Class=MeshEmitter Name=MeshEmitter38
        StaticMesh=ONSFullStaticMeshes.LEVexploded.MainGun
        UseMeshBlendMode=False
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=0.900000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        DetailMode=DM_High
        StartLocationOffset=(Z=120.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Y=1.000000)
        SpinsPerSecondRange=(Y=(Min=0.300000,Max=0.500000),Z=(Max=1.000000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=2.000000,Max=2.000000)
        InitialDelayRange=(Min=0.700000,Max=0.700000)
        StartVelocityRange=(X=(Min=100.000000,Max=200.000000),Z=(Min=1200.000000,Max=1500.000000))
        Name="MeshEmitter38"
    End Object
    Emitters(8)=MeshEmitter'MeshEmitter38'


    Begin Object Class=MeshEmitter Name=MeshEmitter27
        StaticMesh=ONSFullStaticMeshes.LEVexploded.SideFlap
        UseMeshBlendMode=False
        UseParticleColor=True
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        DampRotation=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.100000,Max=0.100000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=0.850000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=1
        StartLocationOffset=(Y=200.000000)
        SpinCCWorCW=(Y=1.000000,Z=1.000000)
        SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
        RotationDampingFactorRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.200000,Max=0.200000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.500000)
        InitialDelayRange=(Min=0.700000,Max=0.700000)
        StartVelocityRange=(Y=(Min=600.000000,Max=800.000000),Z=(Min=300.000000,Max=500.000000))
        Name="MeshEmitter27"
    End Object
    Emitters(9)=MeshEmitter'MeshEmitter27'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter26
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=20
        StartLocationOffset=(Y=-10.000000)
        StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
        AddLocationFromOtherEmitter=9
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Max=150.000000))
        InitialParticlesPerSecond=40.000000
        Texture=ExplosionTex.Framed.exp1_frames
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.500000)
        InitialDelayRange=(Min=0.700000,Max=0.700000)
        Name="SpriteEmitter26"
    End Object
    Emitters(10)=SpriteEmitter'SpriteEmitter26'


    Begin Object Class=MeshEmitter Name=MeshEmitter40
        StaticMesh=ONSFullStaticMeshes.LEVexploded.SideFlap
        UseMeshBlendMode=False
        UseParticleColor=True
        UseCollision=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        DampRotation=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.100000,Max=0.100000))
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=0.850000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
        MaxParticles=1
        StartLocationOffset=(Y=-200.000000)
        SpinCCWorCW=(Y=1.000000,Z=0.000000)
        SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
        RotationDampingFactorRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.200000,Max=0.200000))
        StartSizeRange=(X=(Min=-1.000000,Max=-1.000000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.500000)
        InitialDelayRange=(Min=0.700000,Max=0.700000)
        StartVelocityRange=(Y=(Min=-600.000000,Max=-800.000000),Z=(Min=300.000000,Max=500.000000))
        Name="MeshEmitter40"
    End Object
    Emitters(11)=MeshEmitter'MeshEmitter40'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter39
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=20
        StartLocationOffset=(Y=10.000000)
        StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
        AddLocationFromOtherEmitter=11
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Max=150.000000))
        InitialParticlesPerSecond=40.000000
        Texture=ExplosionTex.Framed.exp1_frames
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.500000)
        InitialDelayRange=(Min=0.700000,Max=0.700000)
        Name="SpriteEmitter39"
    End Object
    Emitters(12)=SpriteEmitter'SpriteEmitter39'


    Begin Object Class=MeshEmitter Name=MeshEmitter41
        StaticMesh=AW-2004Particles.Debris.Veh_Debris1
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-1500.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=30
        StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000))
        SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        StartSizeRange=(X=(Min=0.125000,Max=2.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.500000)
        InitialDelayRange=(Min=0.600000,Max=0.600000)
        StartVelocityRange=(X=(Min=-800.000000,Max=800.000000),Y=(Min=-800.000000,Max=800.000000),Z=(Min=500.000000,Max=1500.000000))
        Name="MeshEmitter41"
    End Object
    Emitters(13)=MeshEmitter'MeshEmitter41'
}

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Creation time: Do 14.8.2014 09:58:18.783 - Created with UnCodeX