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skaarjpack.GasBag

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- skaarjpack.Monster
               |   
               +-- skaarjpack.GasBag

Variables Summary
Inherited Variables from skaarjpack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
functionbool Dodge (eDoubleClickDir DoubleClickMove))
function Falling ()))
functionvector GetFireStart (vector X, vector Y, vector Z))
function PlayDirectionalDeath (Vector HitLoc))
function PlayDirectionalHit (Vector HitLoc))
function PlayVictory ()))
function PoundDamageTarget ()))
function PunchDamageTarget ()))
function RangedAttack (Actor A))
function SetMovementPhysics ()))
function SpawnBelch ()))
Inherited Functions from skaarjpack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Functions Detail

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove) )

Falling Source code

singular function Falling ( ) )

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z) )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc) )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc) )

PlayVictory Source code

function PlayVictory ( ) )

PoundDamageTarget Source code

function PoundDamageTarget ( ) )

PunchDamageTarget Source code

function PunchDamageTarget ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

SetMovementPhysics Source code

function SetMovementPhysics ( ) )

SpawnBelch Source code

function SpawnBelch ( ) )


Defaultproperties

defaultproperties
{
	DodgeSkillAdjust=4
	Skins(0)=Gasbag1
	Skins(1)=GasBag2
	bMeleeFighter=false
	  bCanFly=true
      Health=150
      AirSpeed=+00330.000000
      Mesh=GasbagM
      AmbientSound=amb2g
      CollisionRadius=+00047.000000
      CollisionHeight=+00036.000000
      Mass=+00120.000000


     AmmunitionClass=class'GasbagAmmo'
     HitSound(0)=injur1g
     HitSound(1)=injur2g
     HitSound(2)=injur1g
     HitSound(3)=injur2g
     FireSound=yell3g
     DeathSound(0)=death1g
     DeathSound(1)=death1g
     DeathSound(2)=death1g
     DeathSound(3)=death1g
     ChallengeSound(0)=yell2g
     ChallengeSound(1)=yell3g
     ChallengeSound(2)=nearby1g
     ChallengeSound(3)=yell2g
     
    IdleWeaponAnim=Grab
    TurnRightAnim=idle_rest
    TurnLeftAnim=idle_rest


    CrouchAnims(0)=idle_rest
    CrouchAnims(1)=idle_rest
    CrouchAnims(2)=idle_rest
    CrouchAnims(3)=idle_rest
    
    CrouchTurnRightAnim=Float
    CrouchTurnLeftAnim=Float
    
    AirStillAnim=Float
    AirAnims(0)=Float
    AirAnims(1)=Float
    AirAnims(2)=Float
    AirAnims(3)=Float
    TakeoffStillAnim=Float
    TakeoffAnims(0)=Float
    TakeoffAnims(1)=Float
    TakeoffAnims(2)=Float
    TakeoffAnims(3)=Float
    LandAnims(0)=Float
    LandAnims(1)=Float
    LandAnims(2)=Float
    LandAnims(3)=Float
    DodgeAnims(0)=Float
    DodgeAnims(1)=Float
    DodgeAnims(2)=Float
    DodgeAnims(3)=Float
    MovementAnims(0)=Float
    MovementAnims(1)=Float
    MovementAnims(2)=Float
    MovementAnims(3)=Float


	ScoringValue=4
}

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Creation time: Do 14.8.2014 09:58:07.005 - Created with UnCodeX