| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- skaarjpack.SkaarjProjectile
|
+-- skaarjpack.FireSkaarjProjectile
| Variables Summary |
|---|
| Inherited Variables from skaarjpack.SkaarjProjectile |
|---|
| SparkleTrail |
| Functions Summary |
|---|
| Inherited Functions from skaarjpack.SkaarjProjectile |
|---|
| Destroyed, DestroyTrails, Explode, PostBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Speed=900
MaxSpeed=900
Damage=45
DamageRadius=200
Skins(0)=Texture'link_muz_red'
Texture=Texture'link_muz_red'
LightHue=0
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||