Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- skaarjpack.SkaarjProjectile | +-- skaarjpack.FireSkaarjProjectile
Variables Summary |
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Inherited Variables from skaarjpack.SkaarjProjectile |
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SparkleTrail |
Functions Summary |
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Inherited Functions from skaarjpack.SkaarjProjectile |
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Destroyed, DestroyTrails, Explode, PostBeginPlay, ProcessTouch |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { Speed=900 MaxSpeed=900 Damage=45 DamageRadius=200 Skins(0)=Texture'link_muz_red' Texture=Texture'link_muz_red' LightHue=0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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