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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.CriticalEventPlus | +-- UnrealGame.TimerMessage | +-- skaarjpack.InvasionTimerMessage
Variables Summary |
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Inherited Variables from UnrealGame.TimerMessage |
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CountDownSounds[10], CountDownTrailer, CountDown[10] |
Functions Summary |
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Inherited Functions from UnrealGame.TimerMessage |
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ClientReceive, GetString |
Defaultproperties |
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defaultproperties { CountDownTrailer="..." CountDownSounds(0)=Sound'AnnouncerEvil.One' CountDownSounds(1)=Sound'AnnouncerEvil.Two' CountDownSounds(2)=Sound'AnnouncerEvil.Three' CountDownSounds(3)=Sound'AnnouncerEvil.Four' CountDownSounds(4)=Sound'AnnouncerEvil.Five' CountDownSounds(5)=Sound'AnnouncerEvil.Six' CountDownSounds(6)=Sound'AnnouncerEvil.Seven' CountDownSounds(7)=Sound'AnnouncerEvil.Eight' CountDownSounds(8)=Sound'AnnouncerEvil.Nine' CountDownSounds(9)=Sound'AnnouncerEvil.Ten' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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