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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.CriticalEventPlus | +-- UnrealGame.TimerMessage
InvasionTimerMessage
Variables Summary | |
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name | CountDown[10] |
TimerMessage | |
Sound | CountDownSounds[10] |
string | CountDownTrailer |
Inherited Variables from Engine.LocalMessage |
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bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Enumerations Summary |
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Inherited Enumerations from Engine.LocalMessage |
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EStackMode |
Functions Summary | ||
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ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
)) | ||
string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
)) |
Inherited Functions from Engine.LocalMessage |
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AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bIsConsoleMessage=false bFadeMessage=True bIsUnique=True FontSize=0 StackMode=SM_Down PosY=0.10 Lifetime=1 DrawColor=(R=255,G=255,B=0,A=255) bBeep=False CountDownTrailer="..." CountDown(0)=One CountDown(1)=Two CountDown(2)=Three CountDown(3)=Four CountDown(4)=Five CountDown(5)=Six CountDown(6)=Seven CountDown(7)=Eight CountDown(8)=Nine CountDown(9)=Ten } |
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