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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Gameplay.CriticalEventPlus
|
+-- UnrealGame.TimerMessage
InvasionTimerMessage
| Variables Summary | |
|---|---|
| name | CountDown[10] |
| TimerMessage | |
| Sound | CountDownSounds[10] |
| string | CountDownTrailer |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.LocalMessage |
|---|
| EStackMode |
| Functions Summary | ||
|---|---|---|
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
)) | |
![]() | string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
)) |
| Inherited Functions from Engine.LocalMessage |
|---|
| AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
ClientReceive Source code
GetString Source code| Defaultproperties |
|---|
defaultproperties
{
bIsConsoleMessage=false
bFadeMessage=True
bIsUnique=True
FontSize=0
StackMode=SM_Down
PosY=0.10
Lifetime=1
DrawColor=(R=255,G=255,B=0,A=255)
bBeep=False
CountDownTrailer="..."
CountDown(0)=One
CountDown(1)=Two
CountDown(2)=Three
CountDown(3)=Four
CountDown(4)=Five
CountDown(5)=Six
CountDown(6)=Seven
CountDown(7)=Eight
CountDown(8)=Nine
CountDown(9)=Ten
}
|
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