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UnrealGame.TimerMessage

Extends
CriticalEventPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- UnrealGame.TimerMessage

Direct Known Subclasses:

InvasionTimerMessage

Variables Summary
nameCountDown[10]
TimerMessage
SoundCountDownSounds[10]
stringCountDownTrailer
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

CountDown[10] Source code

var name CountDown[10];

TimerMessage

CountDownSounds[10] Source code

var(TimerMessage) Sound CountDownSounds[10];

CountDownTrailer Source code

var(TimerMessage) localized string CountDownTrailer;


Functions Detail

ClientReceive Source code

static function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
	bIsConsoleMessage=false
	bFadeMessage=True
	bIsUnique=True
    FontSize=0
	StackMode=SM_Down
    PosY=0.10
    Lifetime=1
    DrawColor=(R=255,G=255,B=0,A=255)
    bBeep=False


    CountDownTrailer="..."
    CountDown(0)=One
    CountDown(1)=Two
    CountDown(2)=Three
    CountDown(3)=Four
    CountDown(4)=Five
    CountDown(5)=Six
    CountDown(6)=Seven
    CountDown(7)=Eight
    CountDown(8)=Nine
    CountDown(9)=Ten
}

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Creation time: Do 14.8.2014 09:58:25.097 - Created with UnCodeX