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skaarjpack.Warlord

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- skaarjpack.Monster
               |   
               +-- skaarjpack.Warlord

Variables Summary
boolbRocketDir
Inherited Variables from skaarjpack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
functionbool Dodge (eDoubleClickDir DoubleClickMove))
function Falling ()))
function FireProjectile ()))
function Flap ()))
functionvector GetFireStart (vector X, vector Y, vector Z))
event HitWall (vector HitNormal, actor HitWall ))
event Landed (vector HitNormal))
function PlayDirectionalDeath (Vector HitLoc))
function PlayDirectionalHit (Vector HitLoc))
function PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType))
function PlayVictory ()))
function PostBeginPlay ()))
function RangedAttack (Actor A))
functionbool SameSpeciesAs (Pawn P))
function SetMovementPhysics ()))
function Step ()))
Inherited Functions from skaarjpack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

bRocketDir Source code

var bool bRocketDir;


Functions Detail

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove) )

Falling Source code

singular function Falling ( ) )

FireProjectile Source code

function FireProjectile ( ) )

Flap Source code

function Flap ( ) )

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z) )

HitWall Source code

event HitWall ( vector HitNormal, actor HitWall ) )

Landed Source code

event Landed ( vector HitNormal) )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc) )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc) )

PlayTakeHit Source code

function PlayTakeHit ( vector HitLocation, int Damage, class<DamageType> DamageType) )

PlayVictory Source code

function PlayVictory ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

SameSpeciesAs Source code

function bool SameSpeciesAs ( Pawn P) )

SetMovementPhysics Source code

function SetMovementPhysics ( ) )

Step Source code

function Step ( ) )


Defaultproperties

defaultproperties
{
	  DodgeSkillAdjust=4
      Health=500
      bCanFly=true
      bCanStrafe=True
      bTryToWalk=true
	  bMeleeFighter=false
	  bBoss=true
      MeleeRange=+00080.000000
      GroundSpeed=+00400.000000
      AirSpeed=+00500.000000
      Mesh=WarlordM
      Skins(0)=JWarlord1
      Skins(1)=JWarlord1
      Mass=+0300.000000
      CollisionRadius=+00047.000000
      CollisionHeight=+00078.000000
      
     AmmunitionClass=class'WarlordAmmo'
     HitSound(0)=injur1WL
     HitSound(1)=injur2WL
     HitSound(2)=injur1WL
     HitSound(3)=injur2WL
     FireSound=Sound'WeaponSounds.RocketLauncherFire'
     DeathSound(0)=DeathCry1WL
     DeathSound(1)=DeathCry1WL
     DeathSound(2)=DeathCry1WL
     DeathSound(3)=DeathCry1WL
     ChallengeSound(0)=acquire1WL
     ChallengeSound(1)=roam1WL
     ChallengeSound(2)=threat1WL
     ChallengeSound(3)=breath1WL
     
    AirStillAnim=Fly
    AirAnims(0)=Fly
    AirAnims(1)=Fly
    AirAnims(2)=Fly
    AirAnims(3)=Fly
    TakeoffStillAnim=Fly
    TakeoffAnims(0)=Fly
    TakeoffAnims(1)=Fly
    TakeoffAnims(2)=Fly
    TakeoffAnims(3)=Fly
    MovementAnims(0)=RunF
    MovementAnims(1)=RunF
    MovementAnims(2)=RunF
    MovementAnims(3)=RunF
    TurnRightAnim=Idle_Rest
    TurnLeftAnim=Idle_Rest
    
    WalkAnims(0)=WalkF
    WalkAnims(1)=WalkF
    WalkAnims(2)=WalkF
    WalkAnims(3)=WalkF


    TransientSoundVolume=1.0 
    TransientSoundRadius=1500.0
    ScoringValue=10
}

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Creation time: Do 14.8.2014 09:58:29.100 - Created with UnCodeX