| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- skaarjpack.Monster
|
+-- skaarjpack.Warlord
| Variables Summary | |
|---|---|
| bool | bRocketDir |
| Inherited Variables from skaarjpack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | bool | Dodge (eDoubleClickDir DoubleClickMove)) |
![]() | Falling ())) | |
![]() | FireProjectile ())) | |
![]() | Flap ())) | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | HitWall (vector HitNormal, actor HitWall )) | |
![]() | Landed (vector HitNormal)) | |
![]() | PlayDirectionalDeath (Vector HitLoc)) | |
![]() | PlayDirectionalHit (Vector HitLoc)) | |
![]() | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType)) | |
![]() | PlayVictory ())) | |
![]() | PostBeginPlay ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | bool | SameSpeciesAs (Pawn P)) |
![]() | SetMovementPhysics ())) | |
![]() | Step ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
Dodge Source code
Falling Source code
FireProjectile Source code
Flap Source code
GetFireStart Source code
HitWall Source code
Landed Source code
PlayDirectionalDeath Source code
PlayDirectionalHit Source code
PlayTakeHit Source code
PlayVictory Source code
PostBeginPlay Source code
RangedAttack Source code
SameSpeciesAs Source code
SetMovementPhysics Source code
Step Source code| Defaultproperties |
|---|
defaultproperties
{
DodgeSkillAdjust=4
Health=500
bCanFly=true
bCanStrafe=True
bTryToWalk=true
bMeleeFighter=false
bBoss=true
MeleeRange=+00080.000000
GroundSpeed=+00400.000000
AirSpeed=+00500.000000
Mesh=WarlordM
Skins(0)=JWarlord1
Skins(1)=JWarlord1
Mass=+0300.000000
CollisionRadius=+00047.000000
CollisionHeight=+00078.000000
AmmunitionClass=class'WarlordAmmo'
HitSound(0)=injur1WL
HitSound(1)=injur2WL
HitSound(2)=injur1WL
HitSound(3)=injur2WL
FireSound=Sound'WeaponSounds.RocketLauncherFire'
DeathSound(0)=DeathCry1WL
DeathSound(1)=DeathCry1WL
DeathSound(2)=DeathCry1WL
DeathSound(3)=DeathCry1WL
ChallengeSound(0)=acquire1WL
ChallengeSound(1)=roam1WL
ChallengeSound(2)=threat1WL
ChallengeSound(3)=breath1WL
AirStillAnim=Fly
AirAnims(0)=Fly
AirAnims(1)=Fly
AirAnims(2)=Fly
AirAnims(3)=Fly
TakeoffStillAnim=Fly
TakeoffAnims(0)=Fly
TakeoffAnims(1)=Fly
TakeoffAnims(2)=Fly
TakeoffAnims(3)=Fly
MovementAnims(0)=RunF
MovementAnims(1)=RunF
MovementAnims(2)=RunF
MovementAnims(3)=RunF
TurnRightAnim=Idle_Rest
TurnLeftAnim=Idle_Rest
WalkAnims(0)=WalkF
WalkAnims(1)=WalkF
WalkAnims(2)=WalkF
WalkAnims(3)=WalkF
TransientSoundVolume=1.0
TransientSoundRadius=1500.0
ScoringValue=10
}
|
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