| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K3TabPanel
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+-- XInterface.Tab_InstantActionBaseRules
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+-- XInterface.Tab_IADeathMatch
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+-- XInterface.Tab_IATeamDeathMatch
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+-- skaarjpack.TAB_IAInvasion
| Variables Summary |
|---|
| Inherited Variables from XInterface.Tab_IADeathMatch |
|---|
| GoalScoreText, LastAutoAdjustSkill |
| Functions Summary | ||
|---|---|---|
![]() | bool | ConfigClicked (GUIComponent Sender)) |
![]() | InitComponent (GUIController MyController, GUIComponent MyOwner)) | |
![]() | WaveChange (GUIComponent Sender)) | |
| Inherited Functions from XInterface.Tab_IADeathMatch |
|---|
| InitComponent, Play |
| Functions Detail |
|---|
ConfigClicked Source code
InitComponent Source code
WaveChange Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object class=moNumericEdit Name=IAInvasionInitialWave
WinWidth=0.250000
WinHeight=0.060000
WinLeft=0.605469
WinTop=0.823138
Caption="Initial Wave"
Hint="Choose the initial wave."
CaptionWidth=0.5
MinValue=1
MaxValue=16
OnChange=WaveChange
End Object
Controls(16)=moNumericEdit'IAInvasionInitialWave'
Begin Object Class=GUIButton Name=IAInvasionWaveConfig
Caption="Configure Waves"
StyleName="SquareMenuButton"
WinWidth=0.231250
WinHeight=0.068750
WinLeft=0.383789
WinTop=0.932031
OnClick=ConfigClicked
End Object
Controls(17)=GUIButton'IAInvasionWaveConfig'
} |
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