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StormCasterV2.DamTypeStormCasterLightning

Extends
WeaponDamageType
Modifiers
abstract

DamTypeStormCasterLightning Creation date: 2013-09-09 10:10 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- StormCasterV2.DamTypeStormCasterLightning

Variables Summary
Inherited Variables from UnrealGame.WeaponDamageType
WeaponClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
Inherited Functions from UnrealGame.WeaponDamageType
GetWeaponClass
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Defaultproperties

defaultproperties
{
	DeathString="%o got lost in %k's thunderstorm"
	MaleSuicide="%o got lost in his own thunderstorm"
	FemaleSuicide="%o got lost in her own thunderstorm"
	DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LightningHit'
	DamageOverlayTime=1.0
	bCauseConvulsions=true
	bArmorStops=false
	bNeverSevers=true
	bCausesBlood=false
	bLocationalHit=false
	bDelayedDamage=True
	bSuperWeapon=True
	WeaponClass=class'StormCaster'
}



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Creation time: Do 14.8.2014 09:58:03.719 - Created with UnCodeX