defaultproperties
{
bNoDelete = False
bNetTemporary = True
RemoteRole = ROLE_SimulatedProxy
LifeSpan = 1.0
AutoDestroy = True
bNotOnDedServer = False
bAlwaysRelevant = True
Begin Object Class=BeamEmitter Name=LightningBranches
BeamEndPoints(0)=(offset=(X=(Min=-500.0,Max=500.0),Y=(Min=-500.0,Max=500.0),Z=(Min=-500.0,Max=500.0)))
DetermineEndPointBy=PTEP_Offset
RotatingSheets=2
LowFrequencyNoiseRange=(X=(Min=-50.0,Max=50.0),Y=(Min=-50.0,Max=50.0),Z=(Min=-50.0,Max=50.0))
HighFrequencyNoiseRange=(X=(Min=-10.0,Max=10.0),Y=(Min=-10.0,Max=10.0),Z=(Min=10.0,Max=10.0))
HighFrequencyPoints=5
NoiseDeterminesEndPoint=True
UseColorScale=True
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.1,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.3,Color=(B=64,G=64,R=64))
ColorScale(3)=(RelativeTime=0.4,Color=(B=255,G=255,R=255))
ColorScale(4)=(RelativeTime=1.0)
ColorMultiplierRange=(X=(Min=0.7,Max=0.8),Y=(Min=0.8,Max=0.9))
MaxParticles=50
RespawnDeadParticles=False
StartSizeRange=(X=(Min=20.0,Max=25.0),Y=(Min=20.0,Max=25.0),Z=(Min=20.0,Max=25.0))
AutomaticInitialSpawning=False
InitialParticlesPerSecond=0.0
DrawStyle=PTDS_Brighten
Texture=Texture'EpicParticles.Beams.HotBolt04aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.5,Max=0.5)
End Object
Emitters(0)=BeamEmitter'LightningBranches'
Begin Object Class=BeamEmitter Name=MainLightning
BeamEndPoints(0)=(offset=(X=(Min=-1000.0,Max=1000.0),Y=(Min=-1000.0,Max=1000.0),Z=(Min=5000.0,Max=5000.0)))
DetermineEndPointBy=PTEP_Offset
BeamTextureUScale=3.0
RotatingSheets=2
LowFrequencyNoiseRange=(X=(Min=-200.0,Max=200.0),Y=(Min=-200.0,Max=200.0),Z=(Min=-200.0,Max=200.0))
LowFrequencyPoints=4
HighFrequencyNoiseRange=(X=(Min=-40.0,Max=40.0),Y=(Min=-40.0,Max=40.0),Y=(Min=-40.0,Max=40.0))
HighFrequencyPoints=10
UseBranching=True
BranchProbability=(Min=0.2,Max=0.2)
BranchHFPointsRange=(Min=1.0,Max=9.0)
BranchEmitter=0
BranchSpawnAmountRange=(Min=1.0,Max=1.0)
LinkupLifetime=True
UseColorScale=True
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.1,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.3,Color=(B=64,G=64,R=64))
ColorScale(3)=(RelativeTime=0.4,Color=(B=255,G=255,R=255))
ColorScale(4)=(RelativeTime=1.0)
ColorMultiplierRange=(X=(Min=0.7,Max=0.8),Y=(Min=0.8,Max=0.9))
MaxParticles=1
RespawnDeadParticles=False
StartSizeRange=(X=(Min=40.0,Max=40.0),Y=(Min=40.0,Max=40.0),Z=(Min=40.0,Max=40.0))
Sounds(0)=(Sound=Sound'StormThunder1',Radius=(Min=2000.0,Max=3000.0),Pitch=(Min=0.8,Max=1.2),Weight=1,Volume=(Min=1.0,Max=1.8),Probability=(Min=1.0,Max=1.0))
Sounds(1)=(Sound=Sound'StormThunder2',Radius=(Min=2000.0,Max=3000.0),Pitch=(Min=0.8,Max=1.2),Weight=1,Volume=(Min=1.0,Max=1.6),Probability=(Min=1.0,Max=1.0))
Sounds(2)=(Sound=Sound'StormThunder3',Radius=(Min=2000.0,Max=3000.0),Pitch=(Min=0.8,Max=1.2),Weight=1,Volume=(Min=1.0,Max=1.6),Probability=(Min=1.0,Max=1.0))
Sounds(3)=(Sound=Sound'StormThunder4',Radius=(Min=2000.0,Max=3000.0),Pitch=(Min=0.8,Max=1.2),Weight=1,Volume=(Min=1.0,Max=1.8),Probability=(Min=1.0,Max=1.0))
SpawningSound=PTSC_Random
SpawningSoundIndex=(Max=4.000000)
SpawningSoundProbability=(Min=1.0,Max=1.0)
InitialParticlesPerSecond=1000.0
AutomaticInitialSpawning=False
DrawStyle=PTDS_Brighten
Texture=Texture'EpicParticles.Beams.HotBolt03aw'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.5,Max=0.5)
End Object
Emitters(1)=BeamEmitter'MainLightning'
}
|