- Extends
- Mutator
MutStormCaster
Creation date: 2013-09-09 18:10
Last change: $Id$
Copyright © 2013, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- StormCasterV2.MutStormCaster
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
var bool bHasIonPainter;
var bool bHasOpenSky;
var bool bHasTargetPainter;
bReplaceAllSuperWeapons Source code
var config bool bReplaceAllSuperWeapons;
var config bool bReplaceRedeemer;
var config bool bReplaceTargetPainter;
descReplaceAllSuperWeapons Source code
var localized string descReplaceAllSuperWeapons;
var localized string descReplaceRedeemer;
descReplaceTargetPainter Source code
var localized string descReplaceTargetPainter;
lblReplaceAllSuperWeapons Source code
var localized string lblReplaceAllSuperWeapons;
var localized string lblReplaceRedeemer;
lblReplaceTargetPainter Source code
var localized string lblReplaceTargetPainter;
function
bool CheckReplacement (
Actor Other, out
byte bSuperRelevant) )
static event string GetDescriptionText ( string PropName) )
GetInventoryClassOverride Source code
function string GetInventoryClassOverride ( string InventoryClassName) )
event PostBeginPlay ( ) )
defaultproperties
{
FriendlyName = "Storm Caster V2"
Description = "Replaces the Ion Painter with the Storm Caster."
GroupName = "IonCannon"
bAddToServerPackages = True
bReplaceTargetPainter = True
bReplaceRedeemer = True
bReplaceAllSuperWeapons = False
lblReplaceTargetPainter = "Replace Target Painter"
lblReplaceRedeemer = "Replace Redeemer"
lblReplaceAllSuperWeapons = "Replace all super weapons"
descReplaceTargetPainter = "Replace the Target Painter if there's no Ion Painter on the map."
descReplaceRedeemer = "Replace the Redeemer if there's no Ion Painter or (if selected) Target Painter on the map and there's actually a chance to use the painter."
descReplaceAllSuperWeapons = "Replace all super weapons (i.e. weapons in slot 0) with the Ion Painter if it can actually be used on the map."
}
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Creation time: Do 14.8.2014 09:58:15.148 - Created with
UnCodeX