- Extends
 - Mutator
 
MutStormCaster
Creation date: 2013-09-09 18:10
Last change: $Id$
Copyright © 2013, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- StormCasterV2.MutStormCaster
	| Inherited Functions from Engine.Mutator | 
	| AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling | 
var bool bHasIonPainter;
var bool bHasOpenSky;
var bool bHasTargetPainter;
bReplaceAllSuperWeapons Source code
var config bool bReplaceAllSuperWeapons;
var config bool bReplaceRedeemer;
var config bool bReplaceTargetPainter;
descReplaceAllSuperWeapons Source code
var localized string descReplaceAllSuperWeapons;
var localized string descReplaceRedeemer;
descReplaceTargetPainter Source code
var localized string descReplaceTargetPainter;
lblReplaceAllSuperWeapons Source code
var localized string lblReplaceAllSuperWeapons;
var localized string lblReplaceRedeemer;
lblReplaceTargetPainter Source code
var localized string lblReplaceTargetPainter;
 function 
bool CheckReplacement ( 
Actor Other, out 
byte bSuperRelevant) )
 
static event string GetDescriptionText ( string PropName) )
 GetInventoryClassOverride  Source code
 function string GetInventoryClassOverride ( string InventoryClassName) )
 event  PostBeginPlay ( ) )
defaultproperties
{
	FriendlyName          = "Storm Caster V2"
	Description           = "Replaces the Ion Painter with the Storm Caster."
	GroupName             = "IonCannon"
	bAddToServerPackages  = True
	bReplaceTargetPainter   = True
	bReplaceRedeemer        = True
	bReplaceAllSuperWeapons = False
	lblReplaceTargetPainter   = "Replace Target Painter"
	lblReplaceRedeemer        = "Replace Redeemer"
	lblReplaceAllSuperWeapons = "Replace all super weapons"
	descReplaceTargetPainter   = "Replace the Target Painter if there's no Ion Painter on the map."
	descReplaceRedeemer        = "Replace the Redeemer if there's no Ion Painter or (if selected) Target Painter on the map and there's actually a chance to use the painter."
	descReplaceAllSuperWeapons = "Replace all super weapons (i.e. weapons in slot 0) with the Ion Painter if it can actually be used on the map."
}
 | 
 
Creation time: Do 14.8.2014 09:58:15.148 - Created with 
UnCodeX