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StormCasterV2.ThunderStorm

Extends
AvoidMarker
Modifiers
dependson ( LightningTraceHelper )

ThunderStorm Creation date: 2013-09-08 17:48 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.AvoidMarker
         |   
         +-- StormCasterV2.ThunderStorm

Variables Summary
ControllerInstigatorController
intNumShadows
byteTeamNum
EmitterThunderStormEffects
ThunderStorm
boolbAvoidTargetingTeammates
floatCloudTargetRadius
floatDamageRadius
floatGroundTargetRadius
floatGroundTraceRange
floatLightningOriginRadius
floatMaxDamage
floatMinDamage
class<DamageType>MyDamageType
Inherited Variables from Engine.AvoidMarker
TeamNum

Functions Summary
function BeginPlay ()))
function PostNetBeginPlay ()))
function Reset ()))
function Timer ()))
event TornOff ()))
Inherited Functions from Engine.AvoidMarker
RelevantTo, StartleBots, Touch


Variables Detail

InstigatorController Source code

var Controller InstigatorController;

NumShadows Source code

var int NumShadows;

TeamNum Source code

var byte TeamNum;

ThunderStormEffects Source code

var Emitter ThunderStormEffects;

ThunderStorm

bAvoidTargetingTeammates Source code

var(ThunderStorm) bool bAvoidTargetingTeammates;

CloudTargetRadius Source code

var(ThunderStorm) float CloudTargetRadius;

DamageRadius Source code

var(ThunderStorm) float DamageRadius;

GroundTargetRadius Source code

var(ThunderStorm) float GroundTargetRadius;

GroundTraceRange Source code

var(ThunderStorm) float GroundTraceRange;

LightningOriginRadius Source code

var(ThunderStorm) float LightningOriginRadius;

MaxDamage Source code

var(ThunderStorm) float MaxDamage;

MinDamage Source code

var(ThunderStorm) float MinDamage;

MyDamageType Source code

var(ThunderStorm) class<DamageType> MyDamageType;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

Reset Source code

function Reset ( ) )

Timer Source code

simulated function Timer ( ) )

TornOff Source code

simulated event TornOff ( ) )


Defaultproperties

defaultproperties
{
	bAlwaysRelevant = True
	RemoteRole      = ROLE_SimulatedProxy
	bHidden         = True
	bTraceWater     = True
	LifeSpan        =   20.0
	CollisionHeight = 2000.0
	CollisionRadius = 4000.0


	MinDamage          =   200.0
	MaxDamage          =   400.0
	DamageRadius       =   350.0
	MyDamageType       = class'DamTypeStormCasterLightning'
	LightningOriginRadius =  1500.0
	CloudTargetRadius     =  4000.0
	GroundTargetRadius    =  2750.0
	GroundTraceRange      = 20000.0
	bAvoidTargetingTeammates = True
}



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Creation time: Do 14.8.2014 09:58:25.068 - Created with UnCodeX