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StormCasterV2.ThunderStormEmitter

Extends
Emitter

ThunderStormEmitter Creation date: 2013-09-08 17:06 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- StormCasterV2.ThunderStormEmitter

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
	Begin Object Class=SpriteEmitter Name=Clouds
		UseColorScale=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.200000,Color=(B=100,G=100,R=100,A=255))
		ColorScale(2)=(RelativeTime=0.800000,Color=(B=120,G=120,R=120,A=255))
		ColorScale(3)=(RelativeTime=1.000000,Color=(B=200,G=200,R=200,A=255))
		FadeOutStartTime=16.000000
		FadeInEndTime=2.000000
		MaxParticles=45
		StartLocationRange=(X=(Min=-1500.000000,Max=1500.000000),Y=(Min=-150.000000,Max=1500.000000))
		StartLocationShape=PTLS_All
		SphereRadiusRange=(Min=200.000000,Max=500.000000)
		StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=1000.000000,Max=2000.000000))
		SpinsPerSecondRange=(X=(Min=0.010000,Max=0.030000))
		StartSpinRange=(X=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.500000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000)
		StartSizeRange=(X=(Min=1000.000000,Max=2500.000000))
		InitialParticlesPerSecond=6.000000
		DrawStyle=PTDS_AlphaBlend
		Texture=Texture'EmitterTextures.MultiFrame.smoke_a2'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=17.000000,Max=19.000000)
	End Object
	Emitters(0)=SpriteEmitter'Clouds'


	Begin Object Class=BeamEmitter Name=NoisyCloudLightnings
		BeamEndPoints(0)=(offset=(X=(Min=-1000.000000,Max=1000.000000),Y=(Min=-1000.000000,Max=1000.000000),Z=(Min=-500.000000,Max=500.000000)))
		DetermineEndPointBy=PTEP_Offset
		BeamTextureUScale=3.000000
		LowFrequencyNoiseRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-200.000000,Max=200.000000))
		HighFrequencyNoiseRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
		NoiseDeterminesEndPoint=True
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		MaxParticles=90
		StartLocationRange=(X=(Min=-1500.000000,Max=1500.000000),Y=(Min=-1500.000000,Max=1500.000000),Z=(Min=-500.000000,Max=500.000000))
		StartSizeRange=(X=(Min=10.000000,Max=40.000000))
		Sounds(0)=(Sound=Sound'StormAmbient1',Radius=(Min=1500.0,Max=3000.0),Pitch=(Min=0.9,Max=1.1),Weight=20,Volume=(Min=0.6,Max=1.0),Probability=(Min=1.0,Max=1.0))
		Sounds(1)=(Sound=Sound'StormAmbient2',Radius=(Min=1500.0,Max=3000.0),Pitch=(Min=0.9,Max=1.1),Weight=20,Volume=(Min=0.6,Max=1.0),Probability=(Min=1.0,Max=1.0))
		Sounds(2)=(Sound=Sound'StormAmbient3',Radius=(Min=1500.0,Max=3000.0),Pitch=(Min=0.9,Max=1.1),Weight=20,Volume=(Min=0.6,Max=1.0),Probability=(Min=1.0,Max=1.0))
		Sounds(3)=(Sound=Sound'StormThunder1',Radius=(Min=2000.0,Max=3000.0),Pitch=(Min=0.8,Max=1.2),Weight=1,Volume=(Min=0.1,Max=0.8),Probability=(Min=1.0,Max=1.0))
		Sounds(4)=(Sound=Sound'StormThunder2',Radius=(Min=1000.0,Max=1700.0),Pitch=(Min=0.8,Max=1.2),Weight=1,Volume=(Min=0.1,Max=0.6),Probability=(Min=1.0,Max=1.0))
		Sounds(5)=(Sound=Sound'StormThunder3',Radius=(Min=1000.0,Max=1700.0),Pitch=(Min=0.8,Max=1.2),Weight=1,Volume=(Min=0.1,Max=0.6),Probability=(Min=1.0,Max=1.0))
		Sounds(6)=(Sound=Sound'StormThunder4',Radius=(Min=1500.0,Max=2500.0),Pitch=(Min=0.8,Max=1.2),Weight=1,Volume=(Min=0.1,Max=0.8),Probability=(Min=1.0,Max=1.0))
		SpawningSound=PTSC_Random
		SpawningSoundIndex=(Max=6.000000)
		SpawningSoundProbability=(Min=1.0,Max=1.0)
		InitialParticlesPerSecond=5.000000
		DrawStyle=PTDS_Brighten
		Opacity=0.75
		Texture=Texture'EpicParticles.Beams.HotBolt03aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.100000,Max=0.200000)
		InitialDelayRange=(Min=3.000000,Max=3.000000)
	End Object
	Emitters(1)=BeamEmitter'NoisyCloudLightnings'


	Begin Object Class=BeamEmitter Name=SilentCloudLightnings
		BeamEndPoints(0)=(offset=(X=(Min=-1000.000000,Max=1000.000000),Y=(Min=-1000.000000,Max=1000.000000),Z=(Min=-500.000000,Max=500.000000)))
		DetermineEndPointBy=PTEP_Offset
		BeamTextureUScale=3.000000
		LowFrequencyNoiseRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-200.000000,Max=200.000000))
		HighFrequencyNoiseRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
		NoiseDeterminesEndPoint=True
		FadeOut=True
		RespawnDeadParticles=False
		AutomaticInitialSpawning=False
		MaxParticles=170
		StartLocationRange=(X=(Min=-1500.000000,Max=1500.000000),Y=(Min=-1500.000000,Max=1500.000000),Z=(Min=-500.000000,Max=500.000000))
		StartSizeRange=(X=(Min=5.000000,Max=20.000000))
		InitialParticlesPerSecond=10.000000
		DrawStyle=PTDS_Brighten
		Opacity=0.5
		Texture=Texture'EpicParticles.Beams.HotBolt03aw'
		SecondsBeforeInactive=0.000000
		LifetimeRange=(Min=0.100000,Max=0.200000)
		InitialDelayRange=(Min=3.000000,Max=3.100000)
	End Object
	Emitters(2)=BeamEmitter'SilentCloudLightnings'


	bNoDelete   = False
	AutoDestroy = True
	LifeSpan    = 35.0
}



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Creation time: Do 14.8.2014 09:58:25.079 - Created with UnCodeX