defaultproperties
{
Begin Object Class=SpriteEmitter Name=STR_dripping_red_blood
FadeOut=True
ResetAfterChange=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
TriggerDisabled=False
UseVelocityScale=True
AddVelocityFromOwner=True
Acceleration=(Z=-70.000000)
FadeOutFactor=(W=2.500000,X=2.500000,Y=2.500000,Z=2.500000)
FadeOutStartTime=-0.500000
FadeInFactor=(W=3.000000,X=3.000000,Y=3.000000,Z=3.000000)
MaxParticles=400
DetailMode=DM_SuperHigh
StartLocationRange=(X=(Min=-2.000000,Max=2.000000),Y=(Min=-2.000000,Max=2.000000),Z=(Min=-2.000000,Max=2.000000))
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=-4.000000,Max=4.000000)
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.700000)
SpinsPerSecondRange=(X=(Min=0.200000,Max=0.500000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.800000)
StartSizeRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=8.000000,Max=8.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
UseSkeletalLocationAs=PTSU_Location
InitialParticlesPerSecond=40.000000
DrawStyle=PTDS_AlphaBlend
Texture=XGameShadersB.Blood.BloodJetc
TextureUSubdivisions=4
TextureVSubdivisions=4
SubdivisionStart=3
StartVelocityRange=(Y=(Min=-40.000000,Max=-30.000000))
AddVelocityMultiplierRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
Name="STR_dripping_red_blood"
End Object
Emitters(0)=SpriteEmitter'streamlinefx.STR_dripping_red_blood.STR_dripping_red_blood'
bNoDelete=False
bHardAttach=True
bDirectional=True
}
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