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UnrealGame.RosterEntry

Extends
Object
Modifiers
editinlinenew

Core.Object
|   
+-- UnrealGame.RosterEntry

Direct Known Subclasses:

xRosterEntry

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
boolbJumpy
RosterEntry
floatAccuracy
floatAggressiveness
boolbTaken
floatCombatStyle
class<Weapon>FavoriteWeapon
floatJumpiness
stringModifiedPlayerName
EOrdersOrders
class<UnrealPawn>PawnClass
stringPawnClassName
stringPlayerName
floatReactionTime
floatStrafingAbility
floatTactics
stringVoiceTypeName
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
EOrders
ORDERS_None, ORDERS_Attack, ORDERS_Defend, ORDERS_Freelance, ORDERS_Support, ORDERS_Roam
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function Init ()))
function InitBot (Bot B))
functionbool NoRecommendation ()))
function PrecacheRosterFor (UnrealTeamInfo T)
functionbool RecommendAttack ()))
functionbool RecommendDefense ()))
functionbool RecommendFreelance ()))
functionbool RecommendSupport ()))
function SetOrders (GameProfile.EPlayerPos Position))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bJumpy Source code

var bool bJumpy;

RosterEntry

Accuracy Source code

var(RosterEntry) float Accuracy;

Aggressiveness Source code

var(RosterEntry) float Aggressiveness;

bTaken Source code

var(RosterEntry) bool bTaken;

CombatStyle Source code

var(RosterEntry) float CombatStyle;

FavoriteWeapon Source code

var(RosterEntry) class<Weapon> FavoriteWeapon;

Jumpiness Source code

var(RosterEntry) float Jumpiness;

ModifiedPlayerName Source code

var(RosterEntry) string ModifiedPlayerName;

Orders Source code

var(RosterEntry) EOrders Orders;

PawnClass Source code

var(RosterEntry) class<UnrealPawn> PawnClass;

PawnClassName Source code

var(RosterEntry) string PawnClassName;

PlayerName Source code

var(RosterEntry) string PlayerName;

ReactionTime Source code

var(RosterEntry) float ReactionTime;

StrafingAbility Source code

var(RosterEntry) float StrafingAbility;

Tactics Source code

var(RosterEntry) float Tactics;

VoiceTypeName Source code

var(RosterEntry) string VoiceTypeName;


Enumerations Detail

EOrders Source code

enum EOrders
{
ORDERS_None, ORDERS_Attack, ORDERS_Defend, ORDERS_Freelance, ORDERS_Support, ORDERS_Roam
};


Functions Detail

Init Source code

function Init ( ) )

InitBot Source code

function InitBot ( Bot B) )

NoRecommendation Source code

function bool NoRecommendation ( ) )

PrecacheRosterFor Source code

function PrecacheRosterFor ( UnrealTeamInfo T )

RecommendAttack Source code

function bool RecommendAttack ( ) )

RecommendDefense Source code

function bool RecommendDefense ( ) )

RecommendFreelance Source code

function bool RecommendFreelance ( ) )

RecommendSupport Source code

function bool RecommendSupport ( ) )

SetOrders Source code

function SetOrders ( GameProfile.EPlayerPos Position) )


Defaultproperties

defaultproperties
{
	Aggressiveness=+0.3
	Accuracy=+0.0
	CombatStyle=+0.2
}

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Creation time: Do 14.8.2014 09:58:21.031 - Created with UnCodeX