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UnrealGame.SentinelController

Extends
TurretController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- UnrealGame.TurretController
            |   
            +-- UnrealGame.SentinelController

Direct Known Subclasses:

ASSentinelController

Variables Summary
Inherited Variables from Engine.AIController
bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill

Functions Summary
Inherited Functions from UnrealGame.TurretController
AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer
Inherited Functions from Engine.AIController
AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain


Defaultproperties

defaultproperties
{
	RotationRate=(Pitch=32768,Yaw=60000,Roll=0)
	AcquisitionYawRate=10000
}

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Creation time: Do 14.8.2014 09:58:21.330 - Created with UnCodeX