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UnrealGame.StartupMessage

Extends
CriticalEventPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- UnrealGame.StartupMessage

Variables Summary
stringNotReady
soundRiff
stringSinglePlayer
stringStage[8]
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

NotReady Source code

var localized string NotReady;

Riff Source code

var sound Riff;

SinglePlayer Source code

var localized string SinglePlayer;

Stage[8] Source code

var localized string Stage[8];


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
	bIsConsoleMessage=false
	bIsUnique=true
	bBeep=False
	DrawColor=(R=32,G=64,B=255)
	Stage(0)="Waiting for other players."
	Stage(1)="Waiting for ready signals. You are READY."
	Stage(2)="The match is about to begin...3"
	Stage(3)="The match is about to begin...2"
	Stage(4)="The match is about to begin...1"
	Stage(5)="The match has begun!"
	Stage(6)="The match has begun!"
	Stage(7)="OVER TIME!"
	NotReady="You are NOT READY. Press Fire!"
	SinglePlayer="Press FIRE to start!"


    Riff=sound'GameSounds.UT2K3Fanfare11'
}

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Creation time: Do 14.8.2014 09:58:22.606 - Created with UnCodeX