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UT2k4Assault.Ammo_Dummy

Extends
Ammunition

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- UT2k4Assault.Ammo_Dummy

Variables Summary
Inherited Variables from Engine.Ammunition
AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor

Functions Summary
Inherited Functions from Engine.Ammunition
AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo
Inherited Functions from Engine.Inventory
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Defaultproperties

defaultproperties
{
	RemoteRole=Role_None
    ItemName="Dummy"


    PickupClass=None
    MaxAmmo=1
    InitialAmount=1
    bStasis=true
}

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Creation time: Do 14.8.2014 09:57:59.110 - Created with UnCodeX