UT2k4Assault.ACTION_PlayExplosionSound
- Extends
- LatentScriptedAction
Core.Object
|
+-- Gameplay.ScriptedAction
|
+-- Gameplay.LatentScriptedAction
|
+-- UT2k4Assault.ACTION_PlayExplosionSound
Inherited Functions from Gameplay.LatentScriptedAction |
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer |
var byte bPlayed[11];
var
Sound ExplosionSound[
11];
Action
var(Action) name SoundEmitterActorTag;
var(Action) float SoundPitchScale;
var(Action) float SoundRadiusScale;
var(Action) float SoundVolumeScale;
event ActionCompleted ( ) )
function bool CompleteWhenTimer ( ) )
function bool CompleteWhenTriggered ( ) )
function string GetActionString ( ) )
PlayUniqueRandomExplosion Source code
function PlayUniqueRandomExplosion ( ) )
event Reset ( ) )
defaultproperties
{
ActionString="Play explosion sound"
SoundVolumeScale=1
SoundRadiusScale=1
SoundPitchScale=1
ExplosionSound(0)=Sound'ONSVehicleSounds-S.Explosion01'
ExplosionSound(1)=Sound'ONSVehicleSounds-S.Explosion02'
ExplosionSound(2)=Sound'ONSVehicleSounds-S.Explosion03'
ExplosionSound(3)=Sound'ONSVehicleSounds-S.Explosion04'
ExplosionSound(4)=Sound'ONSVehicleSounds-S.Explosion05'
ExplosionSound(5)=Sound'ONSVehicleSounds-S.Explosion06'
ExplosionSound(6)=Sound'ONSVehicleSounds-S.Explosion07'
ExplosionSound(7)=Sound'ONSVehicleSounds-S.Explosion08'
ExplosionSound(8)=Sound'ONSVehicleSounds-S.Explosion09'
ExplosionSound(9)=Sound'ONSVehicleSounds-S.Explosion10'
ExplosionSound(10)=Sound'ONSVehicleSounds-S.Explosion11'
} |
Creation time: Do 14.8.2014 09:57:58.494 - Created with
UnCodeX