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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASTurret | +-- UT2k4Assault.ASVehicle_Sentinel
ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor
Variables Summary | |
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bool | bActive |
bool | bOldActive |
bool | bSpawnCampProtection |
Sound | OpenCloseSound |
Functions Summary | ||
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AnimEnd (int Channel )) Active | ||
AnimEnd (int Channel )) Closing | ||
AnimEnd (int Channel )) Opening | ||
AnimEnd (int Channel )) Sleeping | ||
bool | Awake ())) | |
bool | Awake ())) Sleeping | |
AwakeSentinel ())) | ||
bool | GoToSleep ())) | |
bool | GoToSleep ())) Active | |
PlayClosing () | ||
PlayClosing ())) Active | ||
PlayFiring (optional float Rate, optional name FiringMode )) | ||
PlayIdleClosed ())) | ||
PlayIdleOpened ())) | ||
PlayOpening () | ||
PlayOpening ())) Sleeping | ||
PostNetBeginPlay ())) | ||
PostNetReceive ())) | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) Closing | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) Opening | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) Sleeping |
States Summary |
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Active Source code |
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state Active |
AnimEnd, GoToSleep, PlayClosing |
Closing Source code |
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state Closing |
AnimEnd, TakeDamage |
Opening Source code |
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state Opening |
AnimEnd, TakeDamage |
Sleeping Source code |
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auto state Sleeping |
AnimEnd, Awake, PlayOpening, TakeDamage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { TransientSoundVolume=0.75 TransientSoundRadius=512 bNetNotify=true Health=1000 HealthMax=1000 DefaultWeaponClassName="UT2k4Assault.Weapon_Sentinel" bSimulateGravity=false Physics=PHYS_Rotating AirSpeed=0.0 WaterSpeed=0.0 AccelRate=0.0 JumpZ=0.0 MaxFallSpeed=0.0 bIgnoreEncroachers=true bCollideWorld=false bIgnoreForces=true bShouldBaseAtStartup=false bAutoTurret=true AutoTurretControllerClass=class'UT2k4Assault.ASSentinelController' SightRadius=+25000.0 bNonHumanControl=true bDefensive=true bStationary=true VehicleNameString="Sentinel" bNoTeamBeacon=true } |
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