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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASTurret
|
+-- UT2k4Assault.ASVehicle_Sentinel
ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor
| Variables Summary | |
|---|---|
| bool | bActive |
| bool | bOldActive |
| bool | bSpawnCampProtection |
| Sound | OpenCloseSound |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel )) Active | |
![]() | AnimEnd (int Channel )) Closing | |
![]() | AnimEnd (int Channel )) Opening | |
![]() | AnimEnd (int Channel )) Sleeping | |
![]() | bool | Awake ())) |
![]() | bool | Awake ())) Sleeping |
![]() | AwakeSentinel ())) | |
![]() | bool | GoToSleep ())) |
![]() | bool | GoToSleep ())) Active |
![]() | PlayClosing () | |
![]() | PlayClosing ())) Active | |
![]() | PlayFiring (optional float Rate, optional name FiringMode )) | |
![]() | PlayIdleClosed ())) | |
![]() | PlayIdleOpened ())) | |
![]() | PlayOpening () | |
![]() | PlayOpening ())) Sleeping | |
![]() | PostNetBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) Closing | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) Opening | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) Sleeping | |
| States Summary |
|---|
| Active Source code |
|---|
|
state Active |
| AnimEnd, GoToSleep, PlayClosing |
| Closing Source code |
|---|
|
state Closing |
| AnimEnd, TakeDamage |
| Opening Source code |
|---|
|
state Opening |
| AnimEnd, TakeDamage |
| Sleeping Source code |
|---|
|
auto state Sleeping |
| AnimEnd, Awake, PlayOpening, TakeDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Active Source code
AnimEnd Closing Source code
AnimEnd Opening Source code
AnimEnd Sleeping Source code
Awake Source code
Awake Sleeping Source code
AwakeSentinel Source code
GoToSleep Source code
GoToSleep Active Source code
PlayClosing Source code
PlayClosing Active Source code
PlayFiring Source code
PlayIdleClosed Source code
PlayIdleOpened Source code
PlayOpening Source code
PlayOpening Sleeping Source code
PostNetBeginPlay Source code
PostNetReceive Source code
TakeDamage Closing Source code
TakeDamage Opening Source code
TakeDamage Sleeping Source code| Defaultproperties |
|---|
defaultproperties
{
TransientSoundVolume=0.75
TransientSoundRadius=512
bNetNotify=true
Health=1000
HealthMax=1000
DefaultWeaponClassName="UT2k4Assault.Weapon_Sentinel"
bSimulateGravity=false
Physics=PHYS_Rotating
AirSpeed=0.0
WaterSpeed=0.0
AccelRate=0.0
JumpZ=0.0
MaxFallSpeed=0.0
bIgnoreEncroachers=true
bCollideWorld=false
bIgnoreForces=true
bShouldBaseAtStartup=false
bAutoTurret=true
AutoTurretControllerClass=class'UT2k4Assault.ASSentinelController'
SightRadius=+25000.0
bNonHumanControl=true
bDefensive=true
bStationary=true
VehicleNameString="Sentinel"
bNoTeamBeacon=true
}
|
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